[plugin]GameJolt API

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Post » Fri Feb 07, 2014 11:42 pm

A user known as YellowAfterlife has kindly created a plugin that easily integrates Game Jolt's API into Construct 2.

Forum post: http://gamejolt.com/community/forums/to ... -api/2867/
Creator's website post: http://yal.cc/gamejolt-api-for-construct-2/

Description:
This is a simplistic API for Construct 2. It includes auth, achievement unlocking, and score posting, all with according callbacks.

Installation:
As simple as it goes - unzip folder to "Construct 2\exporters\html5\plugins" directory, and restart IDE. Plugin will appear under "Platform specific" category on next launch.

Usage:
Include GameJolt plugin into your project by adding an object of it (it is global, so you only need to do this once). Set up your game ID and private key in object properties (this data can be discovered on dashboard). Afterwards, add according events and actions where appropriate.
Note that while the plugin will automatically authenticate the user, it can take a second or two to do that, so for "first visit" actions you should use "Logged in" event.
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Post » Sat Feb 08, 2014 1:56 pm

Great!
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Post » Mon Feb 10, 2014 11:24 pm

I tried it out. Confirmed High Scores is working. Will try out Achievements soon.

You can try it out here: http://gamejolt.com/games/arcade/type-type-evolution/22465/
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Post » Fri Feb 28, 2014 10:07 am

¡THANKS!
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Post » Tue Mar 18, 2014 10:29 pm

anyone tested this with crosswalk?
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Post » Wed Mar 26, 2014 7:50 pm

Could this be used for an Android Export? Cocoonjs or Crosswalk?
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Post » Fri Mar 28, 2014 9:05 pm

I'd like to point out that I have a topic about this plugin here on forums. Did anyone notice? Ah well.

It should be available at all platforms, as long as you can use network.
I'd make a further investigation, but, alas - no C2 license with that here.
(would someone give me a license for purposes of messing around? Probably not...)

P.S.: I plan to update plugin with more callbacks and Data Store API in near future - currently busy with working on university project and finishing online multiplayer Spelunky modification in time free from that.
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Post » Sat Mar 29, 2014 11:26 am

Will give this a try very soon! Thank you @YellowAfterlife
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Post » Wed Jul 02, 2014 4:30 pm

Nice plugin. I'll take a look at this today!
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