[PLUGIN]Orbiter Behavior

Completed plugins, behaviors and effects.

Post » Wed Jul 22, 2009 7:06 pm

[quote="linkman2004":1asrs3zc]Thanks for the comments, guys. :) By the way, I'm just wondering, would anybody rather see the speed in degrees-per-second?[/quote:1asrs3zc]
That could be useful, but the current speed setting (in px per second, I assume) is also useful. Can we have both?
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Post » Wed Jul 22, 2009 7:13 pm

I could probably add a tick box to switch between unit type. I'll see if I can get around to it at some point. :)
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Post » Mon Feb 15, 2010 1:06 pm

Thank you! This is a thing of beauty - paired with turret behavior it makes some damn fine orbitals for a SHMUP game.

And sorry for bumping this up after such a long time, but the author deserves it :)
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Post » Mon Jan 03, 2011 5:58 pm

Sorry to bump, but would it be possible to add a deactivate/ activate action?
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Post » Sun Feb 16, 2014 1:32 pm

in which folder do I put the plugin ?

If i put it in the main folder as it says .... nothing happens and if I put it in the behaviour folder .. there is an error ...
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Post » Sun Feb 16, 2014 6:11 pm

@Rafael0125 - Extracting the zip into the main Construct folder(with the Plugins directory) should work fine. You aren't trying to use this on C2, right? This was written for Construct Classic and so won't work with C2.
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Post » Sun Feb 16, 2014 10:02 pm

oh i see ... yeah im using C2 .. :( thnks for ur respond... I was wondering y it wasn't working ....
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Post » Fri Aug 05, 2016 10:09 am

@linkman2004
Can you make a C2 version of your behavior?
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