Plugins & Behaviors in development

Post your work in progress addons and get feedback

Post » Mon Apr 23, 2012 11:21 pm

I try to make a game lobby recently.
The server side is made by node.js and put on heroku server.
The client side is made by C2 with two plugins: one is for game, the other is for lobby.
I need to find more gui from @septeven 's plugins to create a chatroom.rexrainbow2012-04-23 23:27:32
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Post » Tue Apr 24, 2012 12:37 am

@rexrainbow like what ?
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Post » Tue Apr 24, 2012 12:48 am

@septeven

Multiline Box for chat messages, for example.
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Post » Tue Apr 24, 2012 12:59 am

Nice thread, i haven't seen this thread before, i'm learning how to use SDK to integrate Processing.js in C2
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Post » Mon Jun 11, 2012 10:32 am

Would anyone be interested in my own interpretation of a simple event system. I know there will be vastly superior ways of doing this and already plugins out there but I'd thought I'd share to see what fellow members think...

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Post » Wed Jun 13, 2012 4:32 am

@00Rez

Could you release more information?
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Post » Wed Jun 13, 2012 8:00 am

[QUOTE=rexrainbow] @00Rez

Could you release more information?[/QUOTE]

Yeah. I wanted a simple event system that could handle instant events such as taking damage and extended events such as healing over a period of time. It's a behavior. Each event is created like the above screenshot and is made up of three sub events: start, middle and end. Each event can be concurrent, stacked or unique. An event is triggered during or at the end of the middle event. Forever just means it doesn't stop. For now a text is returned when the event is triggered every tick. This can be used with a comparison. It allows very complex systems such as weather etc.
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Post » Wed Jun 13, 2012 8:32 am

So its basically a special trigger with a timer?
Sounds interesting, and sounds like it could reduce a number of events.
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Post » Wed Jun 13, 2012 2:00 pm

[QUOTE=newt] So its basically a special trigger with a timer?
Sounds interesting, and sounds like it could reduce a number of events.[/QUOTE]

Yeah exactly. Reducing events is very important and making it easy to use is most important. Getting constant precise timing is difficult but it hardly effects anything and it's only marginal from what I can see. I'm not an amazing programmer so @rexrainbow and fellow members could probably think of better methods for programming the core better. I had the idea through playing Diablo 3. It covers everything from time of day e.g. morning, midday, afternoon, night, etc. Conversations, attacks, items, etc. It could be great thing if done right. Even better if it was built into Construct 2 possibly as part of the function plugin.
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Post » Thu Jun 14, 2012 6:26 am

@00Rez

Does worksheet plugin match (or similar) this requirement?
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