[Plugins] Construct2 Cordova Plugins

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Post » Wed Dec 10, 2014 4:15 am

@cranberrygame

If you are free and interested with Chrome, can you also implement Chrome Store IAP ?
For Chrome App or Chrome Extension

https://developer.chrome.com/webstore/payments-iap

https://developer.chrome.com/webstore/money

Thanks
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Post » Wed Dec 10, 2014 9:09 am

@cranberrygame

I have managed to build for phonegap in WP8.1 but I can't see any ads in your test capx. I did write my own ad unit.
ANYWAY I SOLVED :D I didn't add plugin from Phonegap CLI. But I've found out it only supports (Admob only supports WP8 :( )

Anyway i want to ask you @cranberrygame is there any ads that i can use for my Construct 2 projects to publish WP8.1?

I guess none of your paid plugins supports WP8.1 or W8.1?
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Post » Fri Dec 12, 2014 2:30 pm

@lordvader

Yes,

Phonegap build does not support remote plugin, so you can not use admob plugin.

Recommend to use crosswalk. (easy to use and fast build)

@volcank

Both leadbolt and revmob sdk need to be updated.

If update done, I'll let you know.

@tumira

Chrome Store IAP seems to be html5.

So first you'd better request this feature to @Ashley.

@lordvader

Sorry phonegap (cordova) not yet supports wp8.1

Thanks
Construct2 Cordova Plugins (currently 87 plugins): https://www.scirra.com/store/construct2 ... ugins-1662

Construct2 Prototype Capx (currently 50 capx): https://www.scirra.com/store/games-with ... -capx-3088

Home page: http://cranberrygame.com
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Post » Fri Dec 12, 2014 3:52 pm

@volcank

Updated Leadbolt and Revmob just now.

Try

Thanks
Construct2 Cordova Plugins (currently 87 plugins): https://www.scirra.com/store/construct2 ... ugins-1662

Construct2 Prototype Capx (currently 50 capx): https://www.scirra.com/store/games-with ... -capx-3088

Home page: http://cranberrygame.com
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Post » Fri Dec 12, 2014 3:56 pm

@cranberrygame WOW great news!!! :)

But how can I get the update of the plugins??
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Post » Fri Dec 12, 2014 4:43 pm

@volcank

If you are full package purchase member, go to member area and download updated plugin.

And if you purchased just one, request update by email.

Thanks
Construct2 Cordova Plugins (currently 87 plugins): https://www.scirra.com/store/construct2 ... ugins-1662

Construct2 Prototype Capx (currently 50 capx): https://www.scirra.com/store/games-with ... -capx-3088

Home page: http://cranberrygame.com
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Post » Sat Dec 13, 2014 1:27 am

@cranberrygame

Just letting you know that the camera plugin is a lot more stable now! It still crashes, but on older devices the stability has increased significantly! On new devices it does not crash at all.

I just saw you are working on an AR plugin :O. Wow that is amazing!!

Is there anyone plugin that could decode audio faster? The native plugin for c2 takes a shocking long time to load if a lot of audio is used. I am going to compress my audio files even further, but is there a more efficient audio plugin for Cordova?

Like https://github.com/DolbyDev/Dolby-Audio ... or-Cordova

I am not sure if anyone else has had this problem on Android? (iOS loads up fine)
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Post » Sat Dec 13, 2014 6:12 am

The new cam plugin seems very stable!!!Thankyou so much
one more things wanna to ask
is there any way i can let user recording the sounds and save to base64 etc...?
becoz my progressing app wish to add a voice chat function (like whatsapp)
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Post » Sat Dec 13, 2014 5:53 pm

Hi @cranberrygame, 2 questions:

1) In the documentation for your performance plugin it says about the difference in filesizes:

projectname.android.20141130052210_CrosswalkAndroid_WebViewPlus.apk: 9.57M
projectname.android.20141130054216_CrosswalkAndroid.apk: 7.24M
projectname.crosswalk.arm.20141130033751_CrosswalkForAndroid.apk: 23.48M

But when I build my project in IntelXDK I am only given the usual crosswalk.arm and crosswalk.x86 apks. What am I doing wrong?

2) I like how C2 now exports the files so that IntelXDK is able to load the third party plugins on import, however, the admob plugin isn't loaded automatically, I have to manually add it. Is this supposed to be how it works? All plugins are imported automatically but never the AdMob one.
ImageImage
Mr. Green - Platform/puzzle game out now!
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