[Plugins] Construct2 Cordova Plugins

Post your completed addons to share with the community

Post » Mon Mar 09, 2015 3:46 am

@Vegamon007 check your build log for the error/s . it's most likely a provision or certificate error
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Post » Mon Mar 09, 2015 4:57 am

Hi @volkiller730

Thanks for your reply. My app normally builds just fine. It's only after adding the cranberry facebook plugin that is stops building correctly.

This is the bottom section of my build log:

The following build commands failed:
Ld build/Bounce\ Bounce\ Bear.build/Release-iphoneos/Bounce\ Bounce\ Bear.build/Objects-normal/arm64/Bounce\ Bounce\ Bear normal arm64
(1 failure)
Command finished with error code 65: .../BounceBounceBear/platforms/ios/cordova/build --release,--device
Error: .../BounceBounceBear/platforms/ios/cordova/build: Command failed with exit code 65
at ChildProcess.whenDone (/Developer/cordova/3.5.0-0.2.7/node_modules/cordova/node_modules/cordova-lib/src/cordova/superspawn.js:135:23)
at ChildProcess.EventEmitter.emit (events.js:98:17)
at maybeClose (child_process.js:753:16)
at Process.ChildProcess._handle.onexit (child_process.js:820:5)

If anyone has any idea what might be causing this it would be hugely helpful!
Mega Game Studios is a tiny independent game studio run from our apartment in Melbourne, Australia. We're not quite sure what we do yet but we think it has something to do with apps, board games and plush toys.

www.megagamestudios.com
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Post » Mon Mar 09, 2015 5:19 am

@Vegamon007

Make sample capx that reproduce the error and let me show.

Then I will test exporting that capx export and building.

Thanks

@volkiller730

Thank you very much
Construct2 Cordova Plugins (currently 87 plugins): https://www.scirra.com/store/construct2 ... ugins-1662

Construct2 Prototype Capx (currently 50 capx): https://www.scirra.com/store/games-with ... -capx-3088

Home page: http://cranberrygame.com
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Post » Mon Mar 09, 2015 3:11 pm

cranberrygame wrote:@lamies

Just added to to-do list.
But can not sure.

Thanks

@hmott

Please send me sample capx which reproduce that.

Thanks

@SamRock

Call "Request store list" at the "On start of layout" before get product's price.

And you say WP8 IAP? or WP8.1 IAP?

Thanks

@codah
@volkiller730

Fixed
Check following

Change log (2015.3.7)

Added Phonegap ScreenOrientationLandscape
:auto lock screen orientation landscape. (fix xdk not locking ios orientation issue)
just insert into c2 capx

Thanks

@amkp

Added to to-do list.
If time, I will review it.

Thanks

@kmsravindra

for my memory, I showed you how to cordova cli plugin add command in the G+ community.

Thanks

@stctr

Thank you for your good replys.

@Adisma

See this post
https://plus.google.com/102658703990850 ... S5jjEApJYV

Thanks

@applehiku

You are welcome :)

Thanks

@matrixreal31

I recommend you to use xdk for ios build.

Thanks

@puntodamar

"will it work if I use it for non-facebook game, and use it to publish score to facebook"

Yes

Thanks

@Vegamon007

You must use >= c2 r185
If not, update.
And for details, see following.
https://plus.google.com/102658703990850 ... S5jjEApJYV

Thanks


Thanks for responding. I was able to make the Store Listing work, I called this function o start of all layouts where IAP was used.

Was for IAP in Windows, could you add support for Windows 8.1 IAP please? Offical IAP plugin already has the support for IAP, but it seems incomplete and doesnt support "Consuming" products.
If you can add feature for Window 8.1, then I (and many others) could safely start having single version of project fr their games :)
Create your own Isometric Runner Game using C2:

Image

Check out my game "Last of the Survivors":
Play Store
App Store
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Post » Mon Mar 09, 2015 4:55 pm

@SamRock

Added to to-do list but not sure when.
https://plus.google.com/102658703990850 ... AcAZEbQzdd

Thanks
Construct2 Cordova Plugins (currently 87 plugins): https://www.scirra.com/store/construct2 ... ugins-1662

Construct2 Prototype Capx (currently 50 capx): https://www.scirra.com/store/games-with ... -capx-3088

Home page: http://cranberrygame.com
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Post » Wed Mar 11, 2015 1:21 pm

@cranberrygame I am asking in here as it seems to have gone unnoticed on the google community. Two things.

PhonegapGame-Login
Your PhonegapGame plugin only seems to allow the option to login to Google Game once per game launch. Allow me to explain...

I prompt a login using your plugin when the game is launched, but if the user chooses not to login initially I also have a button on my menu screen that should prompt it. However, this option fails instantly when clicked. I have tried different variations of this setup and it appears that every time, if the first login attempt fails, until the game is reset, it will continue to fail thereafter.

PhonegapGame-User image url
It seems your plugin isn't retrieving the users profile image URL correctly. I can set sprite by URL using Scirra's official Google Game plugin, so it's not my event setup causing the issue, but it doesn't work using your plugin. Do you know if this is a bug? I know other people have had a similar issue.
ImageImage
Mr. Green - Platform/puzzle game out now!
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Post » Sat Mar 14, 2015 12:15 pm

In case anyone is interested, I figured out how to get the cranberry facebook plugin to work when exporting natively to iOS.

All I had to do was to activate Custom Cordova Plugin called 'Facebook* Connect'

@cranberrygame
Do you have any plugins which will allow a user to access a players list of facebook friends?
Mega Game Studios is a tiny independent game studio run from our apartment in Melbourne, Australia. We're not quite sure what we do yet but we think it has something to do with apps, board games and plush toys.

www.megagamestudios.com
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Post » Sun Mar 15, 2015 12:11 am

On more question for you guys though.

I'm having trouble with the Facebook plugin. Users are able to log in perfectly but when trying to share or post to FB the games shows a FB pop-up with a loading symbol, loads for about 10 seconds, then jumps back out into the game.

Anyone encountered this or know how to solve it?
Mega Game Studios is a tiny independent game studio run from our apartment in Melbourne, Australia. We're not quite sure what we do yet but we think it has something to do with apps, board games and plush toys.

www.megagamestudios.com
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Post » Tue Mar 17, 2015 12:25 pm

Hi, Intel Xdk does not load a new version of the code plagin.Vstavil but still nerabotaet.Pomogite why not work?
Error: Plugin failed to install:
Code: Select all
(https://github.com/cranberrygame/com.cranberrygame.phonegap.plugin.game#45191b3570a2ae4dc9646685b65f4a7994ed9952)

Code for intelxdk.config.additions:
Code: Select all
<intelxdk:plugin intelxdk:name="https://github.com/cranberrygame/com.cranberrygame.phonegap.plugin.game#45191b3570a2ae4dc9646685b65f4a7994ed9952" intelxdk:value="https://github.com/cranberrygame/com.cranberrygame.phonegap.plugin.game#45191b3570a2ae4dc9646685b65f4a7994ed9952" ><br />
   <intelxdk:param intelxdk:name="APP_ID" intelxdk:value="750234367391"/><br/>
</intelxdk:plugin><br />
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Post » Wed Mar 18, 2015 12:46 pm

@cranberrygame
Hi Sang,
I've been trying Ejecta full screen ads and I am getting an console error: Plugin is v1.0.15

Code: Select all
"2015-03-17 15:18:57.450 Night Golf[675:98228] TypeError: undefined is not a constructor (evaluating 'new Ejecta['AdMobPage'](this.adUnitFullScreen)') at line 18747 in index.js"


Any idea what's wrong?
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