Plugins Reliability??

Discussion and feedback on Construct 2

Post » Thu Aug 08, 2013 1:03 am

Hi GUYS i have a question, should i turst in the stability of the plugins for a game? i mean a game with comercial reason, i would hate that the plugins fail me when my game its already in the hands of my costumers, i might test the game 1000times but what if my pc its different than other pc? im asking this becuase there is a plugin that i use ALL the time its called "MoveTo Behaviour" can you give me your opinio?? would you trsut in a user created plugin?? its stable enough? thanks!!

http://www.scirra.com/forum/behavior-moveto_topic44845.html

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Post » Thu Aug 08, 2013 5:55 am

The good thing with html5 is that the computer setup doesn't do much difference anymore, since its all run in the browsers.

What you should do, is to test the game in different browsers instead, with different screen resolutions, to make sure your game is running smoothly, and looks like it should, on all browsers.

If you use webgl, then construct should revert to canvas automatically, if webgl is not supported. So you could do some test there aswell, to make sure it doesn't look wrong if webgl isn't supported.

If the plugin works good enough for you in different browsers, then they should work for other people as well.
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Post » Thu Aug 08, 2013 6:31 am

Just make sure the plugin you end up using is already stable and productions ready for you needs. Some plugins are still in early development and may have quirks. Otherwise plugins are fine :)
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Post » Thu Aug 08, 2013 10:01 am

I used MoveTo about 2 years.

I published more than 20 games and made money with MoveTo on:

1.Website
2.Facebook
3.iPhone/iPad/Android
4.Win8
5.WindowsPhone
6.Blackberry Playbook

Want to know my suggestion?

"Don't use them, please, have a nice day."gonzdevour2013-08-08 10:02:00
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Post » Thu Aug 08, 2013 4:42 pm

Don't listen to the watermelon [/Sarcasm]

I doubt behavior of plugin changes between rigs
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Post » Thu Aug 08, 2013 10:58 pm

[QUOTE=gonzdevour] I used MoveTo about 2 years.

I published more than 20 games and made money with MoveTo on:

1.Website
2.Facebook
3.iPhone/iPad/Android
4.Win8
5.WindowsPhone
6.Blackberry Playbook

Want to know my suggestion?

"Don't use them, please, have a nice day."[/QUOTE]

why you suggest me to dont use them?did you had any probblem? can you explain more please?? =)

thank you all for your responses =D i really appreciate it =) i will do a lot of testing :)
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Post » Fri Aug 09, 2013 4:16 am

If any tool make you uncomfortable, don't use it.

C2 is a plugin-orientated game engine,
When you insert object into C2 layout,
it's a PLUGIN.

Do you know that?
Sprite is a plugin, Tiledground is a plugin,
Browser is a plugin, Text is a plugin.

In very early version of C2,
Sprite animation editor sometimes cause crash,
Tiledground had its power-2 problem,
Browser functions can't be totally supported in mobile solutions,
Text slowed down the fps.

Ashley surveyed all the bug reports,
make the official plugins better and better, release by release.

Same as 3rd party plugin makers.
Sometimes they can't make a perfect plugin for you for free at once,
but most of them keep working with their tools.

No plugin maker, include Ashley,
can promise you any reliability of the plugins.
Even you are a pure official C2 user,
you may find the performance of your game can behave different on different browsers or devices.(e.g. WebGL effects, PC vs Mobile, Differnet resolution of PC)

So it's all about you trust or not, about you feel comfortable or not.
If you don't like them, just don't use them.




Or you can find what exactly happened inside your project,
ensure the real reason of the bugs.
If it's absolutely caused by any plugin,
tell the author of this plugin and send your testing capx to him/her,
I think most plugin makers are gladly to take your report,
and make the plugin more and more reliable.

Maybe it's a better way than questioning the reliability of plugins before you clearing the cause of the bug.
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Post » Tue Aug 13, 2013 3:54 am

[QUOTE=gonzdevour] If any tool make you uncomfortable, don't use it.

C2 is a plugin-orientated game engine,
When you insert object into C2 layout,
it's a PLUGIN.

Do you know that?
Sprite is a plugin, Tiledground is a plugin,
Browser is a plugin, Text is a plugin.

In very early version of C2,
Sprite animation editor sometimes cause crash,
Tiledground had its power-2 problem,
Browser functions can't be totally supported in mobile solutions,
Text slowed down the fps.

Ashley surveyed all the bug reports,
make the official plugins better and better, release by release.

Same as 3rd party plugin makers.
Sometimes they can't make a perfect plugin for you for free at once,
but most of them keep working with their tools.

No plugin maker, include Ashley,
can promise you any reliability of the plugins.
Even you are a pure official C2 user,
you may find the performance of your game can behave different on different browsers or devices.(e.g. WebGL effects, PC vs Mobile, Differnet resolution of PC)

So it's all about you trust or not, about you feel comfortable or not.
If you don't like them, just don't use them.




Or you can find what exactly happened inside your project,
ensure the real reason of the bugs.
If it's absolutely caused by any plugin,
tell the author of this plugin and send your testing capx to him/her,
I think most plugin makers are gladly to take your report,
and make the plugin more and more reliable.

Maybe it's a better way than questioning the reliability of plugins before you clearing the cause of the bug. [/QUOTE]

ok thanks =)
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Post » Tue Aug 13, 2013 9:04 pm

[QUOTE=gonzdevour] I used MoveTo about 2 years.

I published more than 20 games and made money with MoveTo on:

1.Website
2.Facebook
3.iPhone/iPad/Android
4.Win8
5.WindowsPhone
6.Blackberry Playbook

Want to know my suggestion?

"Don't use them, please, have a nice day."[/QUOTE]

Are you saying don't use plugins in general, or that you stopped using moveTo after two years?
Project Lead of Zems Online Card Game

Producer at Impulse Limited
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Post » Tue Aug 13, 2013 10:11 pm

@Excal
I think gonzdevour was being sarcastic in the "Don't use them, please, have a nice day." mainly because they want to keep it for themselves

based on rest of post it would seem that the plugin was very reliable for gonzdevour

I've never used a 3rd party plugin but if it is made to the standards of today then I wouldn't see an issue in using it

but 3rd party also means that it updates separate to C2 so not always 0-day updates
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