[Plugins/Behaviors] Rez Repo

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Post » Sun Jan 13, 2013 9:27 pm

Is this plugin still being supported? I'm loving it so far. Very easy. Looking for the tank example. I'm trying to have a NPC navigate and look where he's walking. Struggling with that part so far.
@bearboxmedia
www.bearboxmedia.com

Nintendo Wii U Developer using Construct 2
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Post » Mon Jan 28, 2013 1:45 am

Could I use this plugin and have it move an object similarly to the Construct Classic rts movement behavior? I've been working with it for a while and I can't figure out how to have the object move smoothly from one square to the next. Could someone please help me with this?
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Post » Sun Apr 21, 2013 12:36 pm

@00Rez
are you planning to update your Astar plugin, Pathfinder behavior for support new savegame system?
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Post » Sun May 12, 2013 7:43 am

I really like this pathfinding for the way it moves your object compared to the official one. For some reason I can't get it to detect the blocker I want to use. Can anyone help? Thanks.

hhttps://www.dropbox.com/s/md8mdjp6bfceea4/DungeonCity.capx

P.S. I would also like to see it updated for the new save game system :)Python2013-05-13 05:56:19
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Post » Sat May 18, 2013 12:29 pm

Alright I figured it out. If anyone else is having this problem, you have to have the origin of all your sprites in the middle of the sprite. Would be nice if you could change this, with this plugin/behavior.
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Post » Wed Aug 27, 2014 10:52 pm

@00Rez Great plugin, but has anyone tried using a tilemap as a blocker?
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Post » Tue Dec 30, 2014 11:59 am

PathFinder is a lot faster then the original C2 Pathfinding. It would be great if this plugin/beh could be somehow passed with the source to C2 developers. Especialy as original C2 Pathfinding... is kind a weak.
@00Rez @Tom
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Post » Fri Feb 13, 2015 9:39 pm

@00Rez wow great plugin! it saved my day, thank you very much! :)

any chance of adding tilemap support? like using a tilemap as blocker?
currently it looks at the tilemap as one big object.
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Post » Mon Sep 14, 2015 12:25 am

@00Rez can you add some support for the pathfinder behavor?
for example
properties like
1. speed
2. Associate Path

and support for things like
1.Tilemaps
2.Arrays
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Post » Sun Jan 10, 2016 1:27 am

This is really nice, the fact it's realtime is very useful, maybe it could be modded so if the player has reached the end of the path, the pathfinder still moves around the rotating sprite?
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