[QUOTE=00Rez] [QUOTE=newt] Was trying to do a bit of Catmull Rom, but it seems the plug has some wonky nodes
Shouldn't they be static after the generation?[/QUOTE]
For some reason I didn't notice your post newt, sorry. I'll have a look into this ASAP.[/QUOTE]
If you move the "Every 0.1 seconds" events to the end it doesn't fluctuate. The result is basically the tile size multiplied by the grid coordinates so their should be no wonky nodes at all. Wonder why this occurs, obviously the "Every 0.1 seconds" is interfering somehow.