[Plugins/Behaviors] Rez Repo

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Post » Mon Jun 11, 2012 9:53 am

Thanks for this. It's good you're testing I don't really have alot of free time so thanks. I will have a look into this soon. Can you try setting the blockers using position rather than objects and see if it works?
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Post » Mon Jun 11, 2012 10:12 am

@vtrix < make sure it tells you I've replied (see last post).
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Post » Mon Jun 11, 2012 5:35 pm

well it would be counterproductive if i need a system to create the blockers, i created them with the correct 64*64 snap to grid, so position seem to be all correctly snapped,

i checked the position of the crossed block, (192, 320) this is correct

ill give you the capx, so maybe you can check what could be wrong or do further testing, no hurry really, its a sideproject tho im looking for a dependable solution, and this one seems very close...

capx
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Post » Tue Jun 19, 2012 11:23 pm

Hi!
Please, correct my mistake. Does not work with the plugin 'Move To'
https://dl.dropbox.com/u/84167552/test.capx
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Post » Wed Jun 20, 2012 12:23 pm

@mix , its implemented wrong, it does work

if you change block size, you must change cell size in plugin to match

+ you must add 1 to position every step


examplevtrix2012-06-20 12:27:50
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Post » Wed Jun 20, 2012 12:58 pm

[QUOTE=vtrix] @mix , its implemented wrong, it does work

if you change block size, you must change cell size in plugin to match

+ you must add 1 to position every step


example[/QUOTE]

Yay! Thanks vtrix!

New behavior incoming!! An event system see plugin section!
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Post » Wed Jun 20, 2012 5:27 pm

Big Thanks! But, if not use 'On start of layout' does not work.
Please see my new example
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Post » Wed Jun 20, 2012 5:39 pm

yeah there are certain rules you must follow, and multiple characters that go to target needs time to get it right, and can get complicated
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Post » Wed Jun 20, 2012 6:08 pm

Then I do not know how to do.
Maybe author can help ?
We need your help, stuck at this point.mix2012-06-20 21:44:15
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Post » Thu Jun 21, 2012 1:33 pm

[QUOTE=mix] Then I do not know how to do.
Maybe author can help ?
We need your help, stuck at this point.[/QUOTE]

Hi mix,

Had a mess with your test and I'll upload later for you. Might be easier using families or just one enemy object and their object id's.
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