Having a little trouble with the Astar/Pathfinder plugin/behavior. I set the cell size to 16, but my sprites can cut through any blockers that are 16 pixels wide/deep. Only when they're 32 pixels thick do they try to walk around them, whether the pathfinding mode is manhattan or euclidean, diagonals or no diagonals. Is this working as intended?
Also, if you're open to suggestions, maybe you could add an expression to retrieve the current internal position count? I know right now it can be done via variables, but hey, why not? TL222012-10-05 08:20:23