[plugin]Threejs canvas rendering

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Post » Sat Aug 01, 2015 6:24 pm

Hi
C2 it's not a toy ... this is my post on somewhere here...
So i decided to start another plugin... Rendering Threejs on C2 canvas
0.01% of this work result is here : http://gigatron3k.free.fr/html5/C2/threejstest/

Please wait .... !
Last edited by Gigatron on Tue Oct 06, 2015 2:50 pm, edited 1 time in total.
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Post » Sat Aug 01, 2015 6:34 pm

I think its what quasi3d is based on.
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Post » Sat Aug 01, 2015 9:34 pm

newt wrote:I think its what quasi3d is based on.


Don't know if you can display C2 objects on Q3D canvas .....
http://gigatron3k.free.fr/Intro/

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Post » Sat Aug 01, 2015 10:34 pm

If it's just for practice, good job.
If its for finishing, then good luck.
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Post » Sun Aug 02, 2015 2:01 am

Even if Q3D plugin already uses three.js, it'd be nice to have another to use. The more choices, the better!
@Gigatron , What are your plans for this plugin?
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Post » Sun Aug 02, 2015 1:36 pm

Prominent wrote:Even if Q3D plugin already uses three.js, it'd be nice to have another to use. The more choices, the better!
@Gigatron , What are your plans for this plugin?


Don't know what Q3D can do, my goal was display threejs screen on Construct canvas and mix c2 objects and threejs object
in the same container(canvas).
Plan will certainly parametrable 3dcube... and nothing else. you know i love FX ..
http://gigatron3k.free.fr/Intro/

https://www.shadertoy.com/user/gigatron

https://twitter.com/realistquantum

Ezekiel 1-4 ; ufo landing explanation ..

CONSTRUCT 2 THE ONLY FAST WAY TO HTML5

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Post » Sun Aug 02, 2015 3:05 pm

Gigatron wrote:
Prominent wrote:Even if Q3D plugin already uses three.js, it'd be nice to have another to use. The more choices, the better!
@Gigatron , What are your plans for this plugin?


Don't know what Q3D can do, my goal was display threejs screen on Construct canvas and mix c2 objects and threejs object
in the same container(canvas).
Plan will certainly parametrable 3dcube... and nothing else. you know i love FX ..


Okay, sounds nifty. Do you plan to release it to the public?
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Post » Sun Aug 09, 2015 10:18 pm

Prominent wrote:Okay, sounds nifty. Do you plan to release it to the public?


sorry for late response, i must code some modifications .. so will release one day depending my to do list ..
http://gigatron3k.free.fr/Intro/

https://www.shadertoy.com/user/gigatron

https://twitter.com/realistquantum

Ezekiel 1-4 ; ufo landing explanation ..

CONSTRUCT 2 THE ONLY FAST WAY TO HTML5

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Post » Sun Aug 09, 2015 10:55 pm

Gigatron wrote:Hi
C2 it's not a toy ... this is my post on somewhere here...
So i decided to start another plugin... Rendering Threejs on C2 canvas
0.01% of this work result is here : http://gigatron3k.free.fr/html5/C2/threejstest/

Please wait .... !


add collisions check and you will see that performance will drop
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Post » Mon Aug 10, 2015 10:55 pm

Okeeey minifyed problem solved ... and three js object merged with Construct Canvas
all in webgl drawing please ::
here are Codef 3d library with threejs and power of C2 SDK to make plugin easy...
eight months before I would have never believed.. the secret is simple .. more than 5 hours of code/day
and night please ... that is the reality .... working for learning !


http://gigatron3k.free.fr/html5/C2/threejstest/
http://gigatron3k.free.fr/Intro/

https://www.shadertoy.com/user/gigatron

https://twitter.com/realistquantum

Ezekiel 1-4 ; ufo landing explanation ..

CONSTRUCT 2 THE ONLY FAST WAY TO HTML5

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