[plugin]Threejs canvas rendering

Post your work in progress addons and get feedback

Post » Thu Feb 04, 2016 5:09 pm

@zenox98
Thank you very much for your positive comment. I will upload something every 3-5 days;
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Post » Sat Feb 06, 2016 7:19 pm

This is genius, @gigatron !
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Post » Sun Feb 07, 2016 6:26 pm

Cool, I've been looking at ways to achieve a 2.5D effect using multiple sprites and parallax, so really looking forward to this! Keep up the good work!
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Post » Mon Feb 08, 2016 2:07 pm

@Gigatron

Can you make it possible to move the center of perspective?
eg. now is currently in the center of screen/canvas.... can it be possible to move it closer to the bottom of the screen so that current top/down view get more closer to isometric perspective?

TNX!
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Post » Mon Feb 08, 2016 2:13 pm

whoa, absolutely I'm keeping an eye on this :)
Luca ConTato [RisingPixel]
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Post » Wed Mar 16, 2016 11:03 am

@Gigatron uuuuh, nice job!!
Right now working on Asteroids.X
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Post » Fri May 06, 2016 2:36 am

Gigatron wrote:drawing three.js on c2 canvas to reach 60 fps...
wipeout track venom test.... so we can do everything with C2 !!!

From Phobos ... this game and track is copyright from sony i think ... i will remove the files soon from my server !
try on Chrome to explode max speed ///
http://gigatron3k.free.fr/html5/C2/plugin/c2wipeout


what in the world.... it never drops under 60fps :O how the hell... .... this is cool...

but what is with the phong balls ... they pretty heavy when above 250 counts... i managed to get 5-10fps with around 550-600 of them but still good for a test :O
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Post » Fri May 06, 2016 3:16 pm

250 mean 250 sprite; the phong ball shader draw inside sprite ...
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Post » Fri May 06, 2016 11:19 pm

Gigatron wrote:
Don't know if you can display C2 objects on Q3D canvas .....


you can but in the plugin its named front/inside rendering which is more like having a layer above and make its bg transparent... and when u move around the 3d canvas... well the 2d canvas items dont move... they are like the HUD stuck on the monitor ..however he did a work around it and added a 3d sprite... which is like a normal 2d sprite... just behaves as a3d object on all 3 axes... using them isn't good ... their similar with the phong balls.. if you solve that wold be awesome haha

Edited: yea i see now, regarding the phong balls why they heavy ..seen ur post to late
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Post » Mon May 09, 2016 1:09 pm

Great!!!
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