Pocket Dungeon DunGen

New releases and general discussions.

Post » Tue Jan 11, 2011 6:18 am

Okay, I've looked at some of the formulars people have made in python for dungeon generation, I have no idea what I'm looking at most of the time, besides some weird rules about wall and tile destroy commands on overlaps and stuff, you'dthink this kind of stuff would be easier, I mean, just make the base tiles solid, and then make rooms that are generated among those tiles non-solid, allowing the player to pass through.
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Post » Tue Jan 11, 2011 8:34 am

If your not very experienced with Python I'd suggest trying to do it with events.
You wont get the transferable script you get with Python, but you will get a lot of experience in Construct.
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