Pocket Pirates! - Multiplayer Action Platformer

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Post » Thu Jun 04, 2015 11:46 pm

The UI and graphics look really nice. This is certainly a unique concept.
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Post » Mon Jun 22, 2015 2:55 pm

icugigasoft wrote:The UI and graphics look really nice. This is certainly a unique concept.


Thanks! I'm not a graphic designer so those words means a lot
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Post » Tue Jun 23, 2015 3:09 pm

Hello, I've been a little busy with the development of the game but thought of giving you some insight on how things are going. Brawl mode is finished, there is one feature that is giving me troubles and is holding the launch a little. I decided to change and focus on the story mode for a while.

This was very good, in fact, more than I expected. The story mode (which features Billy, the pirate who likes ramen) has grown considerably since the start, so now it doesn't seem to make much sense to keep it as a special mode in the main game. So I decided to give it the space it deserves and make it a separate game.

This is good news, because now there will be two games instead of one, Yey!

I really like the drawings of Pocket Pirates! and it is exciting to think of the possibility of making several games in this universe. Billy's Adventure will be the first, who knows what will come in the future for the rest of the crew. For now, I'll return to Brawl mode and try to fix that annoying feature. As soon I resolved, it'll be time to incorporate the music and the game will be ready to try it. Sure I need beta tester, so if anyone is interested in helping, stay tuned for future updates.

Thanks a lot!

Keep it pirate!

Here is an early look at the Tavern from the first town... just 'cause
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Post » Tue Jun 23, 2015 7:04 pm

:D I wonder how this would look with the "TOON" effect on top :D
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Post » Wed Jun 24, 2015 5:40 pm

this is a good game in my opinion

how to play the game is the only thing i dont like about it
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Post » Fri Jun 26, 2015 12:44 pm

CrudeWall wrote::D I wonder how this would look with the "TOON" effect on top :D


Now I definitely need to try that :)
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Post » Fri Jun 26, 2015 12:55 pm

mannygill99 wrote:this is a good game in my opinion

how to play the game is the only thing i dont like about it


The new game will play like a traditional platformer. But I understand what you say. In Brawl mode I wanted to simplify the controls all I could to enhance the experience on mobile devices, but it is not set in stone yet :) Playtester will definitely have the final word
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Post » Sun Sep 20, 2015 2:27 am

Hi there, been a while since the last update. I got distracted with some jams. Tried to enter underground jam but wasn't able to finish on time. Ludum Dare was better.

The good news is that I'm again working full time on Pocket Pirates Brawl, and the game is getting there. I'm currently retouching the graphics and spicing thing up a bit.

Here is a gif of the new level 2. What do you think of that two blocks?

http://gph.is/1iFC5Eb

Going to be working on level 3 this week, so hopefully I'll share some more progress next weekend. Hope to see you there.

Oh, and here is the game I made for Ludum Dare, just because :)

http://gamejolt.com/games/up-there-a-mo ... tale/88212
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Post » Sun Oct 04, 2015 3:26 am

Busy weeks,

I now have 3 full stages and ready to start working on the last one. With this pace I think we can start playtesting soon.

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Post » Mon Oct 05, 2015 6:23 pm

whoa, this looks impressive. nice one, the tentacles!
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