Point-and-Click Game

Discussion and feedback on Construct 2

Post » Tue Nov 08, 2011 5:34 pm

Can I create in Construct 2 Point-and-Click Game?
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Post » Tue Nov 08, 2011 5:41 pm

Yep!
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Post » Tue Nov 08, 2011 5:49 pm

What's a point and click game, exactly? I think I might know but I just want to make sure.
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Post » Tue Nov 08, 2011 5:56 pm

Typically adventure games where you interact with the world by clicking objects.
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Post » Wed Nov 09, 2011 12:55 am

Think King's Quest type games. And, yes, I'm making that style of game...and it is a lot easier than I expected.
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Post » Wed Nov 09, 2011 1:38 am

do you know if a pathfinding system is in construct 2 , like i nadventure games?
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Post » Wed Nov 09, 2011 1:56 am

@imothep85 -
I haven't used it myself, but Kyatric developed a pathfinding plugin for C2 quite recently. I'd give it a shot:

http://www.scirra.com/forum/behaviorpathfinder_topic44444.htmlThe Bespectacled One2011-11-09 01:57:35
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Post » Wed Nov 09, 2011 6:47 am

I'd imagine Construct would be perfect for Monkey Island type games.
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Post » Wed Nov 09, 2011 9:49 am

[QUOTE=The Bespectacled One] @imothep85 -
I haven't used it myself, but Kyatric developed a pathfinding plugin for C2 quite recently. I'd give it a shot:

http://www.scirra.com/forum/behaviorpathfinder_topic44444.html[/QUOTE]
Thanks!!!!! :)
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Post » Wed Nov 09, 2011 12:31 pm

The tilebased pathfinding isn't really good for adventure games (just my opinion) and i'd use a node-based pathfinding.

I'm trying to build one atm. (i suck at this stuff so it could take a while, if i even manage to make a decent behavior / eventgroup(s) at all) but if it works i'll upload it in the example section...
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