Point-and-Click Game

Discussion and feedback on Construct 2

Post » Wed Nov 09, 2011 12:31 pm

The tilebased pathfinding isn't really good for adventure games (just my opinion) and i'd use a node-based pathfinding.

I'm trying to build one atm. (i suck at this stuff so it could take a while, if i even manage to make a decent behavior / eventgroup(s) at all) but if it works i'll upload it in the example section...
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Post » Wed Nov 09, 2011 12:38 pm

You can use invisible surface with solid behavior to limit the player character's movement.
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Post » Mon Oct 12, 2015 6:08 pm

how do you make a point-and-click game? is there a tutorial?
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Post » Mon Oct 12, 2015 6:21 pm

@ed159

This thread is nearly 4 years old.

It would probably be better if you post any questions you have in the 'How Do I' section.
If your vision so exceeds your ability, then look to something closer.
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