Point & Click for touchscreen

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Post » Sat May 05, 2012 10:33 am

I've been working on a point & click type adventuregame, hoping to make it playable on a touchscreen.



Now there's probably some very simple workaround for my issue, but I haven't found it yet.

- Ofcourse there are multiple clickable objects on screen, which when clicked cause actions. But I can't get my head around how to make it so that when one of the objects is clicked, the others can't be activated untill the player clicks the next button. I tried using a variable like if active etcetera, but didn't get the intended result.

The rest of my interface seems to be working correct, changing between LookAt, Touch and TalkTo. I'm more of a graphic-designer than a programmer, but Construct2 is getting more and more fun.

One other thing is that I've tried figuring out the Dialog examples here on the forum, downloading the capx and figuring out how to implement som of it into my event-sheet, but gotten nowhere. So at this time the dialogues are done in the simplest way (event-wise) and the most demanding way (time-wise).
I told my dentist I had trouble with my teeth and asked her to fix it without looking in my mouth..
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Post » Sat May 05, 2012 11:50 am

A global variable should do it...
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Post » Sat May 05, 2012 12:19 pm

I too thought a global variable would do the trick, but it didn't.
I have to try it again though, because I think the mousebutton:"on any click" event messed it up, being that I first tried to make the interface the usual way.
I told my dentist I had trouble with my teeth and asked her to fix it without looking in my mouth..
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