Points for Flipping

Get help using Construct 2

Post » Tue Aug 25, 2015 12:22 am

How would I calculate if and object flips backwards 360 degrees while in the air?

Thanks you for you help :D
Image
B
21
S
6
Posts: 40
Reputation: 1,357

Post » Tue Aug 25, 2015 1:49 am

There are plenty of ways. How are you making it flip? Look there and you should be able to find the best way to make it work.
B
46
S
23
G
31
Posts: 693
Reputation: 20,637

Post » Tue Aug 25, 2015 2:47 am

I want to use the 8 direction feature for doing flips. I'm wondering if I can just make an event with several conditions outlining the way it flips.

I just tried something similar. So if I press up to jump, left to turn and down to end the flip how would I make the event work by pressing "Up key" then "Left Key" then "down Key. I was able to execute the event when I pressed them all together but not in order
Image
B
21
S
6
Posts: 40
Reputation: 1,357

Post » Tue Aug 25, 2015 5:33 am

Are you trying to ask how to check if your object has backflipped or how to make your object backflip?
B
46
S
23
G
31
Posts: 693
Reputation: 20,637

Post » Thu Aug 27, 2015 12:57 am

yes, how to check if the object has backflipped while in the air
Image
B
21
S
6
Posts: 40
Reputation: 1,357

Post » Thu Aug 27, 2015 1:45 am

Use a variable. Once all your events for the backflip is done, set your variable to 1, than check if variable = 1, than you can add your points and reset the variable.
B
46
S
23
G
31
Posts: 693
Reputation: 20,637

Post » Fri Aug 28, 2015 5:48 am

Thanks!
Image
B
21
S
6
Posts: 40
Reputation: 1,357


Return to How do I....?

Who is online

Users browsing this forum: asdtricky, brunopalermo, ST314 and 29 guests