Pokemon style turn-based combat

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Post » Fri Oct 28, 2016 2:48 pm

Hi everyone,

i'm currently working on a "pokemon"-style turn based RPG, meaning the player and the (in my case) AI choose their action at the same time (like different attacks, using items, etc.) and after they both finished, their moves get executed.

Now i'm looking for some references, like tutorials (not necessary C2) or open capx files to take a look how others managed the logic behind this. I feel like I'll forget critical stuff if i just try it all alone.

Thanks in advance!
Current project: *Retro Dude vs. Evil Meanie*
If you like my art- or games-stuff, check out my twitter *Link* for more!
You can also find an assetpack I made here: *Link*
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Post » Sat Oct 29, 2016 9:28 pm

wow now i feel like such an idiot for actually checking the link >.<
Current project: *Retro Dude vs. Evil Meanie*
If you like my art- or games-stuff, check out my twitter *Link* for more!
You can also find an assetpack I made here: *Link*
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Posts: 20
Reputation: 740


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