Poll #2: Next feature for Construct 2 (again)

Discussion and feedback on Construct 2

Post » Tue Sep 20, 2011 9:38 am

families ^^
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Post » Tue Sep 20, 2011 11:04 am

Hang on, it just occurred to me... What about Containers? You'd think they'd be an important feature to add.
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Post » Tue Sep 20, 2011 11:14 am

Physics. Just because i am not a construct classic user, so i dunno whats the hoopla is about for families. 8P
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Post » Tue Sep 20, 2011 11:24 am

Families!!
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Post » Tue Sep 20, 2011 11:49 am

I have voted for families, but I have no idea what it is *gg* I hope that is a group function.

Also I would love a bouncing ball movement, and I have all what I need for my game.

I personaly don't need drawingtools I have my own.

Good job so far ! Thank you !
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Post » Tue Sep 20, 2011 12:18 pm

Physics and the next pool Id like to suggest particles
"keep calm we have giant robots!"
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Post » Tue Sep 20, 2011 12:19 pm

[QUOTE=vidi] I have voted for families, but I have no idea what it is *gg* I hope that is a group function.[/QUOTE]

http://sourceforge.net/apps/mediawiki/construct/index.php?title=FamiliesinkBot2011-09-20 12:20:22
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Post » Tue Sep 20, 2011 12:36 pm

Thank you for the Link @inkBot. The google translation is a little bit confusing ,but I think I'm correct with grouping function.
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Post » Sun Sep 25, 2011 3:22 am

Physics is in the new release, so on to Families I'm guessing!

Seriously, stuff moves quickly over here. I'm studying the plugin SDK myself too, hope to have some extra things to add here soon enough!
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Post » Sun Sep 25, 2011 3:50 am

I want something that will handle object grouping. For instance, I can have a body, a cannon, threads and a machinegun turret on my tank.
Then, I want to group all those objects as a single "tank" object, such that collisions to the cannon register collisions to the "tank", if I tell construct to destroy "tank", it should also destroy machinegun and cannon and threads.

Also, suppose cannon has these variables
  • Turn Rate
  • Hit Chance
  • Critical hit chance
and threads have these:
  • Maximum Speed
  • Speed on asphalt
  • Speed on land
and body has these:
  • Armor Treshold
  • Heat resistance
  • Piercing resistance
  • Explosive resistance

the whole tank can have attributes that none of the parts have, such as:
  • Hit points
  • Shields
  • Multiplayer ID
  • Player Name
I should have a way to access a tank's specific cannon variables, for instance, such as "when tank is hit, disable his cannon for one second".
Adding objects of more than one type to such group would also be interesting, so we could pair an array (just an example) for each object instance, so we could keep track of "items" or "powerups" for that tank without needing to serialize them.

Is that what families do?Fimbul2011-09-25 03:51:09
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