Poll about the game controls

Discussion and feedback on Construct 2

Post » Sun Jan 12, 2014 4:15 am

Hello guys, currently I'm dedicated to release the version 2.0 of my game Take to Heaven, and, need your opnion about the game controls keys.

Which one you think that's better (obs: don't worry about the motion controls, it will be explained when I release it ):

1:

S,D,F and J,K,L (S for Parry, L for Attack, and D,F,J and K for the Skills).

2:
J,K,L,I,O and Space (Space for parry, J for Attack, and K,L,I,O for the Skills).
obs: This one has already used on the first version,but the O key. If you want to play and check yourself, here is the link:

http://www.scirra.com/arcade/action/11736/take-to-heaven-demo-10

I'm waiting for your opnion
B
12
S
3
G
1
Posts: 80
Reputation: 2,109

Post » Sun Jan 12, 2014 7:41 am

The artwork is beautiful! :)

I would think #2 would make a little more sense - to use one hand for the fighting, leaving the other hand to control movement...

You could always have the controls user definable so people can set it up how they like it...
B
94
S
33
G
20
Posts: 438
Reputation: 17,615

Post » Sun Jan 12, 2014 12:00 pm

[QUOTE=AllanR] The artwork is beautiful! :)

I would think #2 would make a little more sense - to use one hand for the fighting, leaving the other hand to control movement...

You could always have the controls user definable so people can set it up how they like it...[/QUOTE]

There's just one problem about your suggestion.. how can i do that ?

I can't figure out any way to do that Sorry, I'm still being a newbie ...
B
12
S
3
G
1
Posts: 80
Reputation: 2,109

Post » Sun Jan 12, 2014 2:53 pm

@alan349 : If it is your first attempt at a game, don't worry too much about user defined controls, but If you want some advice on that, the keyboard has "keycodes" event, it is the same, except that a number represent a specific key ( this is a good exemple of what I am saying), combined with variables, it is quite powerful, but as I said, don't worry too much about it if you are beginning
Game design is all about decomposing the core of your game so it becomes simple instructions.
B
52
S
22
G
18
Posts: 2,122
Reputation: 17,093

Post » Sun Jan 12, 2014 3:52 pm

As a lefthanded user I want to give advice to people who are serious about make games and the game utilize keyboard input, let the person choose the keys.

I hate it when I am forced to use some keys that is not natural to me. WASD are not natural to me, arrow keys are more natural. But I disgress, I prefer gamepad if you have to be quick...

But if you are making the game just for fun and not trying to be serious, then do the way you like.

Oh, I think I am gonna play your game to give a more detailed input based on YOUR game not generally. :)
B
58
S
18
G
13
Posts: 447
Reputation: 10,735

Post » Sun Jan 12, 2014 4:01 pm

Aaaaaaaaaahh wrote a nice reply, got error message! Writing again!

I wanted to say now I have played the game. It has very nice graphics!

But for this type of game I would like it to be either very simple controls if you have to use keyboard, but the best is to make it capable for different kinds of input. For example gamepad would work best for this type of game movement.

But as fallback you might make the first level into tutorial level, make the tutorial a part of the game itself, in the graphics back, it is nice to do that way. So hopefully the player will practice to jump over some hole.. then gradually introducing more and more keys. Hoping for the player to remember them.

It depend much on where it is going to be. If it is going to be on website or similar it is important to be quite "quick" to get into the game or the player is gonna give up soon.

I hope you will get down the controls in a good way because you have so lovely graphics for this game.

Now that's my humble opinion.
B
58
S
18
G
13
Posts: 447
Reputation: 10,735

Post » Sun Jan 12, 2014 6:44 pm

I am impressed about your first game, it's so nice and good, artwork is nice and presentation is so cool, and yes those hits and combos are also great.
B
94
S
19
G
15
Posts: 198
Reputation: 14,421

Post » Mon Jan 13, 2014 12:20 am

[QUOTE=thehorseman007] I am impressed about your first game, it's so nice and good, artwork is nice and presentation is so cool, and yes those hits and combos are also great. [/QUOTE]
In reality, my first game is that one:

http://www.scirra.com/arcade/action/11540/my-rpg-v40

But I abandoned this project because of the ugly artwork, some complications into the programming and especially because of the 100 events limit into the contruct free version
B
12
S
3
G
1
Posts: 80
Reputation: 2,109

Post » Mon Jan 13, 2014 12:26 am

I agree with helena, for something with this much input, you should certainly let your use choose the keys. It won't be too hard to implement.
B
92
S
31
G
24
Posts: 3,191
Reputation: 32,679

Post » Mon Jan 13, 2014 12:30 am

[QUOTE=Aphrodite] @alan349 : If it is your first attempt at a game, don't worry too much about user defined controls, but If you want some advice on that, the keyboard has "keycodes" event, it is the same, except that a number represent a specific key ( this is a good exemple of what I am saying), combined with variables, it is quite powerful, but as I said, don't worry too much about it if you are beginning[/QUOTE]

So, I already know about this keycodes, but i don't know how to implement it into the game to let the user set the keys. Got it now?
B
12
S
3
G
1
Posts: 80
Reputation: 2,109

Next

Return to Construct 2 General

Who is online

Users browsing this forum: No registered users and 3 guests