Poll about the game controls

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Supports keyboard, mouse and gamepads. Supports several gamepads at once.
  • Hello guys, currently I'm dedicated to release the version 2.0 of my game Take to Heaven, and, need your opnion about the game controls keys.

    Which one you think that's better (obs: don't worry about the motion controls, it will be explained when I release it <img src="smileys/smiley2.gif" border="0" align="middle"> ):

    1?:

    S,D,F and J,K,L (S for Parry, L for Attack, and D,F,J and K for the Skills).

    2?:

    J,K,L,I,O and Space (Space for parry, J for Attack, and K,L,I,O for the Skills).

    obs: This one has already used on the first version,but the O key. If you want to play and check yourself, here is the link:

    http://www.scirra.com/arcade/action/11736/take-to-heaven-demo-10

    I'm waiting for your opnion <img src="smileys/smiley2.gif" border="0" align="middle">

  • The artwork is beautiful! :)

    I would think #2 would make a little more sense - to use one hand for the fighting, leaving the other hand to control movement...

    You could always have the controls user definable so people can set it up how they like it...

  • The artwork is beautiful! :)

    I would think #2 would make a little more sense - to use one hand for the fighting, leaving the other hand to control movement...

    You could always have the controls user definable so people can set it up how they like it...

    There's just one problem about your suggestion.. how can i do that <img src="smileys/smiley24.gif" border="0" align="middle" />?

    I can't figure out any way to do that <img src="smileys/smiley5.gif" border="0" align="middle" /> Sorry, I'm still being a newbie ...

  • alan349 : If it is your first attempt at a game, don't worry too much about user defined controls, but If you want some advice on that, the keyboard has "keycodes" event, it is the same, except that a number represent a specific key ( this is a good exemple of what I am saying), combined with variables, it is quite powerful, but as I said, don't worry too much about it if you are beginning

  • As a lefthanded user I want to give advice to people who are serious about make games and the game utilize keyboard input, let the person choose the keys.

    I hate it when I am forced to use some keys that is not natural to me. WASD are not natural to me, arrow keys are more natural. But I disgress, I prefer gamepad if you have to be quick...

    But if you are making the game just for fun and not trying to be serious, then do the way you like.

    Oh, I think I am gonna play your game to give a more detailed input based on YOUR game not generally. :)

  • Aaaaaaaaaahh wrote a nice reply, got error message! Writing again!

    I wanted to say now I have played the game. It has very nice graphics!

    But for this type of game I would like it to be either very simple controls if you have to use keyboard, but the best is to make it capable for different kinds of input. For example gamepad would work best for this type of game movement.

    But as fallback you might make the first level into tutorial level, make the tutorial a part of the game itself, in the graphics back, it is nice to do that way. So hopefully the player will practice to jump over some hole.. then gradually introducing more and more keys. Hoping for the player to remember them.

    It depend much on where it is going to be. If it is going to be on website or similar it is important to be quite "quick" to get into the game or the player is gonna give up soon.

    I hope you will get down the controls in a good way because you have so lovely graphics for this game.

    Now that's my humble opinion.

  • I am impressed about your first game, it's so nice and good, artwork is nice and presentation is so cool, and yes those hits and combos are also great. <img src="smileys/smiley1.gif" border="0" align="middle" />

  • I am impressed about your first game, it's so nice and good, artwork is nice and presentation is so cool, and yes those hits and combos are also great. <img src="smileys/smiley1.gif" border="0" align="middle">

    In reality, my first game is that one:

    http://www.scirra.com/arcade/action/11540/my-rpg-v40<img src="smileys/smiley2.gif" border="0" align="middle">

    But I abandoned this project because of the ugly artwork, some complications into the programming and especially because of the 100 events limit into the contruct free version <img src="smileys/smiley5.gif" border="0" align="middle">

  • I agree with helena, for something with this much input, you should certainly let your use choose the keys. It won't be too hard to implement.

  • alan349 : If it is your first attempt at a game, don't worry too much about user defined controls, but If you want some advice on that, the keyboard has "keycodes" event, it is the same, except that a number represent a specific key ( this is a good exemple of what I am saying), combined with variables, it is quite powerful, but as I said, don't worry too much about it if you are beginning

    So, I already know about this keycodes, but i don't know how to implement it into the game to let the user set the keys. Got it now?

  • I agree with helena, for something with this much input, you should certainly let your use choose the keys. It won't be too hard to implement.

    As I said above, currently I don't know how to implement that <img src="smileys/smiley13.gif" border="0" align="middle" />

  • Any chance you'll be adding gamepad support?

  • So, I already know about this keycodes, but i don't know how to implement it into the game to let the user set the keys. Got it now?

    oh, there is a keyboard expression LastKeyCode, which returns the keycode of the last key the user triggered, I suggest something like:

    -Using on keycodes events instead of normal key events, with variables (or something else, but better not making this too complicated), so you just have to change the variable

    -having something to click for the user, like "Left key - Configure" for exemple

    -When it is clicked, having a text like "Press the key for Left"

    -when the user press the key he wants, store the LastKeyCode into the variable for the Left keycode, and it's done

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  • Hey guys, I've fixed the issues showed in the version 2.0 and upload a new version.

    Here is the link:

    scirra.com/arcade/action/11817/take-to-heaven-demo-25

    Probably, the next version will support gamepad and user custom controls.

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