Poll: Next feature for Construct 2

Discussion and feedback on Construct 2

Post » Sat Sep 17, 2011 2:26 am

Hi all,

Construct 2 r56 now means C2 has both image origins (formerly "hotspots") and image points. These were previously two of the biggest requests for C2.

The time has come to see what's next for Construct 2. The thread What's next for Construct 2? serves as a great shortlist, so I've taken some of the most popular suggestions and added this to a poll. This way it's easy for me to see at a glance what I should work on next!

Give it some thought, because we can't do everything at once, and whatever tops the poll will probably be whatever I work on next :) You can only choose one, so pick the one you want most. (I know a lot of these everyone wants, but I can re-run polls later once stuff gets completed.) Also note, we're not considering other exporters at this time - we're sticking to HTML5.

Happy voting!
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Post » Sat Sep 17, 2011 5:42 am

Goddamn it, I can't choose more than one, can I? XD I decided to just go with collision polygons, but families, tilemap support and global objects are just as important to me, personally.
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Post » Sat Sep 17, 2011 5:52 am

I suppose it's time for you to hit one of the biggies :) I voted for families, although physics or tilemap would do as an alternative.
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Post » Sat Sep 17, 2011 9:23 am

Polygons collision vote casted.
In second families, global object and physic ^^

Also I'd still love to have a way to load frames in animations from external source, not having to have absolutely the image in the project on export.

In the same order of idea, being able to load ressources layer/layer, not just all the applications ressources on startup.
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Post » Sat Sep 17, 2011 10:17 am

I, too, vote for collision polygons. I think this is by far the most important feature to be added.
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Post » Sat Sep 17, 2011 10:19 am

Can't wait until all these things are in, it's going to be awesome.

I resisted not clicking multiplayer plugin in favor of the image editor. I think it's a core feature thats been missing for far too long now. It's easy to drag and drop images into construct but its also nice to be able to make quick place holders.
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Post » Sat Sep 17, 2011 10:34 am

I voted for Collision Polygons but Families are a close second.
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Post » Sat Sep 17, 2011 11:32 am

It's like in a candy shop! I want this and that ... :D I personally voted for physics.
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Post » Sat Sep 17, 2011 11:58 am

Voted for physics because it would change the style of a game.
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Post » Sat Sep 17, 2011 1:23 pm

Also voted physics, on account of reckoning it being a thing better to figure out the limitations and quirks early on and thusly tweak/overcome versus down the line---bit of a stress test for everything up to now as a waypoint.
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