Poll: Next feature for Construct 2

Discussion and feedback on Construct 2

Post » Sat Sep 17, 2011 1:42 pm

Now I think about it, it would make sense to do polygon collisions before physics really - otherwise all your physics collisions will be bounding box too!
Scirra Founder
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Post » Sat Sep 17, 2011 1:44 pm

I voted families. Tilemap was a close second though.

I thought about voting on function object, but I haven't used it in CC enough to really need it asap. But I thought of something I thought I'd suggest. When the function object is included I think it could just be baked into the system object, kind of like how loops are.

Another suggestion. I think that it'd be a good idea for when you eventually get to tilemap support, that before you start working on it write here on the forums what you're intending to do and collect some feedback on it. As I imagine people will be expecting different things about how it would/should work. inkBot2011-09-17 13:48:36
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Post » Sat Sep 17, 2011 1:51 pm

Looks like the top four so far, are:

1) Collision Polygons
2) Physics
3) Families
4) Tilemap support

While I personally think physics are unnecessary right now, the rest are what I want most as well, so I can't complain.Candescence2011-09-17 13:51:50
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Post » Sat Sep 17, 2011 1:58 pm

I voted for physics based on my personal requirements at this time but I also think collision polygons are very important too.
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Post » Sat Sep 17, 2011 6:35 pm

[QUOTE=Ashley] Now I think about it, it would make sense to do polygon collisions before physics really - otherwise all your physics collisions will be bounding box too![/QUOTE]

I voted for physics but thinking about this I would change my vote to polygon collisions.

1. Polygon collisons
2. Physics
3. Families
danny2011-09-17 18:37:17
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Post » Sat Sep 17, 2011 8:30 pm

My vote goes towards the drawing tools in the image editor, but I agree that some features are more important. A complete image editor would be nice, though.
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Post » Sat Sep 17, 2011 8:31 pm

The more I think about it, I believe physics and polygon collisions should be next if possible at the same time. However, I know Ashley and his group are probably firing all cylinders to get stuff out, so whatever gets done would be great at this time.

If I had to choose, it would be physics as it can completely change the mood and dynamic of a game.

In full disclosure, I originally chose multi-player, but that was before I got my PubNub sample working.
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Post » Sat Sep 17, 2011 8:53 pm

Was tempted to pick my requested tile map, but then i realised the importance of polygon collision from my own project. So that was my vote. 8P

Close third was physics....
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Post » Sat Sep 17, 2011 9:06 pm

i picked online multiplayer plugin, but i definitely see the greater importance of polygon collision and physics respectively.

democracy is a wonderful thing...when it's real.
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Post » Sat Sep 17, 2011 10:40 pm

I say families, with functions a close second. We need those early on so that it's integrated into the engine better. Function object shouldn't even be an object per se.
Also, with collision polygons, we'll still be able to keep bounding box collision for performance, right?
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