Hi Guys, quick question about polygon collisions.
Some of you might have seen my train lying around the forums ;D. The shapes are pretty intricate so polygon collisions are a pain! So if i have just a black sprite and use that as a solid to form my collision polygon then that would be better right? instead of having more than 8 points.
But then I need some advice, I'll manually create a polygon for all of the trains shapes, then when they spawn what should I do? should I make the shape into a family its self? Like Train_BoxCart, ect? then when the right part of the train is spawned spawn the correct family and put it on the position of each train. But then how do I know which sprite in the trains family is spawned?
Here's the capx: capx