Polygon collision

Bugs will be moved here once resolved.

Post » Thu Nov 15, 2012 10:28 pm

The model is all physics.
4 walls turn slowly surrounding a ball and a stone.
The stone goes quickly through the wall.
The ball bounces for some time colliding progressively the walls then falls out.
I expect both stone and ball remain between the walls.
The ball has a circle collision mask.

Capx here
http://9giga.sfr.fr/n/50-26/f/633536588/deflate/no/

Windows XP + Firefox
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Post » Fri Nov 16, 2012 2:28 pm

Your link to a .capx does not seem to be working for me. Could you try Dropbox? (Tends to be the most reliable free file host)
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Post » Fri Nov 16, 2012 10:03 pm

https://www.dropbox.com/s/vttkx1trj41pn7a/PolygonNotRespected.capx

Hope it will be OK
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Post » Tue Nov 20, 2012 8:01 pm

Closing as won't fix, have a look at the Physics Basics tutorial. Setting the position of a physics object forces the physics engine to teleport the object, which causes glitches like this.
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Post » Wed Nov 21, 2012 8:10 pm

Ok, thank you.
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