It's for my rotary compo game, the level is made on photoshop, and is round. Here's a picture of a level:
Left: the level
Right: what I'm doing now
I have to create a sprite for each shape, import into construct, set the polygons and cover the level with them.
So, right now
I have 32 collision objects on a level (12 unique, the rest are instances) and each has 4~8 vertices