polygons

New releases and general discussions.

Post » Thu Apr 03, 2008 1:58 pm

Will construct have polygons? Shapes made up of vertex points that can be manipulated at runtime.

I'm thinking about games being made in construct like Loco Rolo, or Gish, where objects can be "soft" and distorted like a blob squashing when it hits a solid object.
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Post » Sat Apr 05, 2008 12:12 pm

If I remember properly, last time it was discussed Ashley told that 3D sprites should come after all the 2D part works fine.

Really hope so, it would be a blasting feature.
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Post » Sat Apr 05, 2008 4:46 pm

polygons don't necessarily mean 3D. just multiple vertices. like ethan said, more in terms of loco roco and gish.
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Post » Mon Apr 14, 2008 10:00 am

Any official word on this Ashley?

I know your busy though, and there are still objects like dynamic lighting, multiplayer, particle object...

Thanks.
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Post » Mon Apr 14, 2008 11:37 pm

Seems like a big step to take, but it would be great if it was added some time in the future!
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Post » Tue Apr 15, 2008 1:35 pm

Polygons could be useful in physics and advanced lighting engines (which we don't have yet), but post-1.0 for these probably - until then box and ellipse will suffice...
Scirra Founder
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