Poor performance on mobile with a simple proto?

Discussion and feedback on Construct 2

Post » Sat Jul 13, 2013 6:21 pm

[QUOTE=Guizmus] Depends how you coded it, size of images[/QUOTE]
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Post » Sat Jul 13, 2013 6:29 pm

Helpful response, thank you.

Anyway it's unfortunate that the Scale option is so performance consuming. This is the only solution to make the game suitable for all mobile devices. In any case, it's the only one I know.Lowren2013-07-13 18:33:22
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Post » Sun Jul 14, 2013 10:53 am

Huh...
I must say this is a quite disturbing information... couse this is exactly what i am using for mine work and i allso have performance issues.

Is there a way to avoid this?
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Post » Sun Jul 14, 2013 2:30 pm

read about: power of two, images on memory, etc.
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