Poor performance

Discussion and feedback on Construct 2

Post » Tue Mar 03, 2015 10:40 pm

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Post » Tue Mar 03, 2015 11:50 pm

Thanks for a tip!
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Post » Wed Mar 04, 2015 3:37 pm

I have been developing my game for iOS/Android and it stays between 57-60, I use the 960x640 resolution which seems to work pretty well. Although my game isn't super intensive ( http://gamejolt.com/games/sports/pixelgolf/36149/ ) but it's pretty steady on most devices. You need to make sure of the resolution, sizes of the images you are using for sprites, and other silly scripting mistakes.
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Post » Fri Mar 06, 2015 9:18 am

Ok I'll keep this in mind. Thank you guys!
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Post » Mon Mar 09, 2015 5:11 pm

tested even at my pc , started your capx project from c2 (not beta), then remote access over ip, lookes smooth at my moto g with 4.4.4 os.
only the up event is with tap gesture, means at y axis the red ball move only at tap,tap,tap,tap.
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Post » Wed Mar 11, 2015 12:25 am

How did you compiled it?
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