Portal 2!!!

Chat about anything not covered in these forums, but keep it civil!

Post » Sun Jun 12, 2011 8:45 am

I don't think I'm breaking any new ground here, but damn, what a great game, huh?
story, gameplay, humor, atmosphere, GLaDOS!!! it's just so damn original and awesome.

just finished single player. great ending. haven't played multiplayer yet, but will soon.

also, i think where the idea came from is a great indie success story:
[quote="portal wikipedia article":1f40lshk]Portal is Valve's spiritual successor to the freeware game Narbacular Drop, the 2005 independent game released by students of the DigiPen Institute of Technology; the original Narbacular Drop team is now employed at Valve. Valve had become interested in Narbacular Drop after seeing the game at DigiPen's annual career fair; Robin Walker, one of Valve's developers, saw the game at the fair, and later contacted the team, providing them with advice and offering them to show their game at Valve's offices. After their presentation, Valve's president Gabe Newell quickly offered the entire team jobs at Valve to develop the game further. Newell later commented that he was impressed with the Digipen team as "they had actually carried the concept through", already having included the interaction between portals and physics, completing most of the work that Valve would have had to commit on their own.[/quote:1f40lshk]
[quote="portal 2 wikipedia article":1f40lshk]The gel mechanic comes from Tag Team's Tag: The Power of Paint, a DigiPen student-developed game that won the 2009 Independent Games Festival Student Competition prize. Valve's vice president of marketing, Doug Lombardi, said that upon viewing the student game "the decision to combine their tech with Portal 2 came naturally".Wolpaw recalled that they had already considered the nature of surfaces in Portal in a binary fashion, whether or not it would allow for a portal to be created on it, and the ability to modify surface properties in the manner that Tag did was an obvious extension of that. Tag Team was subsequently hired by Valve, though initially their work was to "develop Tag in an interesting way" according to Wolpaw, only some time later being brought into the Portal 2 team.[/quote:1f40lshk]
the wikipedia articles for both games are great reads if you're really into portal.

oh yeah, and last thing if you're going to discuss plot or new game mechanics please do it like this:[code:1f40lshk][quote="spoiler"][color=#e9e9e9]do it like this[/color][/quote][/code:1f40lshk]
, so it'll look like this:
[quote="spoiler":1f40lshk][color=#e9e9e9:1f40lshk]do it like this[/color:1f40lshk][/quote:1f40lshk]
and you can highlight the text if you want to read it
Spriter Dev
B
87
S
21
G
12
Posts: 3,240
Reputation: 16,461

Post » Sun Jun 12, 2011 8:55 am

Yeah, Portal 2 is pretty sweet, I really love the dark atmosphere it has.

The multiplayer is great splitscreen with a friend, and online seems to be as well if you don't get matched with someone who just plays around when you're trying to beat it. That said, finding someone who wants to toy around when you do, is also great :P

I'm really happy that the students from Digipen were hired, not only did the first group of students bring out Portal, the gels in the sequel add alot of fun to the game. Heh, straight from school to Valve...that'd be awesome :D
"Construct 4 lets YOU make advanced games! (maybe)" Construct Classic - Examples Kit
B
86
S
28
G
13
Posts: 2,092
Reputation: 15,009

Post » Sun Jun 12, 2011 10:04 am

I take it you are over ponies now, then? :D
B
62
S
21
G
12
Posts: 1,910
Reputation: 13,155

Post » Sun Jun 12, 2011 11:44 am

I played it for about half an hour or so, but it was basically a boring cutscene that you move around in with some guy talking. And some easy "puzzles" from portal 1.
B
134
S
65
G
16
Posts: 1,765
Reputation: 19,188

Post » Sun Jun 12, 2011 12:31 pm

Portal 2 was a very good game. I've acctualy clocekd it in one overnight playtrough :) And although i've enjoyed a lot I did not find the story to be very good. It fell to random where story in the first portal was really vissionary, tight and made sense. However gameplay wise it was a great game thought again fell kind of simpler then the first one.
My professional Royalty Free Music at Scirra Assets Store
--------------------------------
Specs: i5 2500, 16gb of ram, gtx 770, win 7, Focusrite Scarlett 8i6, Mackie mr8mk2, Alesis 320, browsing the net on chrome.
B
71
S
19
G
19
Posts: 1,919
Reputation: 16,910

Post » Sun Jun 12, 2011 1:17 pm

[quote="Mipey":26ibklfr]I take it you are over ponies now, then? :D[/quote:26ibklfr]
Spriter Dev
B
87
S
21
G
12
Posts: 3,240
Reputation: 16,461

Post » Sun Jun 12, 2011 6:17 pm

yeah that game was great and i really liked Wheatley but it was too short , easy and it crashed every 5 minutes for no reason on my comp.
B
3
S
2
G
2
Posts: 136
Reputation: 1,347

Post » Tue Jun 14, 2011 12:31 am

Meh...I liked portal 1 but it came in the orange box (I love HALF-LIFE) but I don't know if it's worth 60 bucks for more portal. I'm to busy with mass effect 2 and Fallout New Vegas for ps3.
B
5
S
3
G
4
Posts: 189
Reputation: 2,910

Post » Wed Jun 15, 2011 2:51 am

The game was really fun and made me laugh a couple times. Played through it in two days and really enjoyed it. I'm waiting on my now fried laptop to be fixed to get back and conquor 2P mode. The puzzles were DEFINITELY more simple than Portal 1. I really hope the level making scene takes off and gives us great challenges. There's so many more zany things that can be done.

Funniest part in the whole game (requires sound):
[quote="spoiler":4wt6xkq2][color=#e9e9e9:4wt6xkq2]http://www.youtube.com/watch?v=NyLUU3O4zW8[/color:4wt6xkq2][/quote:4wt6xkq2]
B
51
S
13
G
8
Posts: 194
Reputation: 7,311

Post » Wed Jun 15, 2011 3:15 am

I loved them both. Sequel seemed harder to me... bigger play areas didn''t help. Still enjoyed playing it.
B
15
S
5
G
7
Posts: 877
Reputation: 5,650

Next

Return to Open Topic

Who is online

Users browsing this forum: No registered users and 3 guests