Portal Rendering

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Post » Tue Oct 06, 2009 12:01 pm

An idea i had for rendering portals. Any object that is in one portal will appear in the other portal...however a 'wavy' effect will determine which object is inside which portal. You cant actually send an object into a portal but that wouldn't be hard to do i've seen people do it
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Post » Tue Oct 06, 2009 12:18 pm

very cool :P

doesn't account for object ordering tho, stacked objects dont appear in reversed order as you would expect when "looking" into the other portal.
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Post » Tue Oct 06, 2009 1:54 pm

What a coincidence, I was thinking of the exact same thing yesterday!
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Post » Fri Oct 09, 2009 2:07 am

Great idea and example... I can think of a few cool ways this could be used in a space game.
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Post » Sat Dec 12, 2009 10:46 pm

Hmm... in a platforming game with a futuristic theme, these could be doorways or something.

Anyway, great effect. I'll see If I can expand upon it...
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