Porting game graphic to iphone/android

Discussion and feedback on Construct 2

Post » Sat Sep 08, 2012 7:29 pm

Hello guys,

what is the best way to port all game sprites for phone version? I have completed a small game for PC and now I would like to port it to iphone and anroid. I know I can use appmobi exporter for that. But how about all graphic sprites? Because obviously I need to have them smaller for iphone/android because size of one sprite is 80x80. Will we need to paint all sprites again for phone version or does Construct offer some kind of scalling for example?

Thank you
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Post » Sat Sep 08, 2012 7:34 pm

@Michal11, you don't need to port anything to a smaller version, just scale the interface. If it's pixel arts, use the rounding feature ON.
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Post » Sat Sep 08, 2012 7:38 pm

Oh that sounds great. But how about loss of quality?
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Post » Sat Sep 08, 2012 8:00 pm

Just enable fullscreen scaling in project properties. See supporting multiple screen sizes for more.

Scaling sprites can slightly change the quality, but it should be OK, especially on retina devices where it's hard to see individual pixels.
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Post » Sat Sep 08, 2012 8:20 pm

Great function. Thank you guys :)
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