Porting to windows phone 8

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Post » Wed Jan 08, 2014 10:35 am

I'm trying to port Barbarian Brewery to Windows Phone.

The standard windows exporter from C2 is too slow, and the sound is not working properly.

I've seen that @thehen have done some amazing work with his plugin. However I have 2 questions to the limitations.

1. Is there an alternative to spritefont.. like putting the font in the project folder somewhere.

2. I got a lot of sound. wav files will probably make the game exceed 50mb, even on low quality. (is 47mb with oog/m4a). Is there an alternative?
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