Possible "Ball Behavior" bug?

For questions about using Classic.

Post » Sat May 08, 2010 12:42 am

From other threads, it seems that the ball behavior is pretty bugged.
B
2
S
2
G
2
Posts: 372
Reputation: 1,794

Post » Sat May 08, 2010 6:59 am

I don't know that there really is a solution for this, other than not using v-sync.
See if the object is moving at x pixels per second and the solids are less than x in size, if there is a frame skip the object could end up on the other side. Even if you make the walls wider than the ball's maximum speed the ball could wind up in the middle of the wall, and be pushed out the other side.
Image Image
B
161
S
48
G
90
Posts: 7,356
Reputation: 66,767

Post » Sat May 08, 2010 11:50 am

I can't reproduce the "bug" myself if I recreate your cap from scratch. So, I am going to guess that it is indeed related to something with the image editor.

Perhaps the collision mask is messed up when resizing within the editor?

I can't even get a ball to pass through a solid 1 pixel thick sprite at high speed. :lol:
B
2
S
2
G
4
Posts: 156
Reputation: 1,762

Post » Sat May 08, 2010 1:41 pm

[quote="newt":ghg7xg2i]I don't know that there really is a solution for this, other than not using v-sync.[/quote:ghg7xg2i]

It isn't really necessary to the game, so I'll just leave it alone for now. Thanks for your suggestions, though.
B
4
S
2
G
4
Posts: 401
Reputation: 2,302

Previous

Return to Help & Support using Construct Classic

Who is online

Users browsing this forum: No registered users and 9 guests