Possible early stable update

Discussion and feedback on Construct 2

Post » Fri Feb 14, 2014 2:57 pm

Hi folks,

We don't normally do stable updates this soon, but I'm thinking of getting a new stable release out and then dedicating the next beta cycle to the new multiplayer engine, which will likely take lots of work and testing to get running smoothly given the size and complexity of the feature.

Since we might do a stable release slightly earlier than expected, please make sure you've posted any bug reports you've noticed in r161. As far as I'm aware there's only one current regression in r161 where some shaders may appear slightly different, but apart from that there are no other reports so it looks like r161 is good to go as a stable - unless anyone has noticed any issues but not told us. So please let us know otherwise the issue might not be fixed in time.

If you haven't tested above r158.2 I'd encourage you to give r161 a spin - as far as we know it's pretty solid, and it can be awkward if we receive an important bug report just after a stable update.

Thanks!
Scirra Founder
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Post » Fri Feb 14, 2014 3:05 pm

do do do
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Post » Fri Feb 14, 2014 3:07 pm

Yes yes ! Multiplayer cycle !
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Post » Fri Feb 14, 2014 3:13 pm

Yah, i think it's a good choice. I have no problem using r161 so far.
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Post » Fri Feb 14, 2014 3:28 pm

Go for stable.
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Post » Fri Feb 14, 2014 3:39 pm

No problems here. r161 seems very stable.
Don't see the fnords and they won't eat you!
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Post » Fri Feb 14, 2014 3:46 pm

R161 is working very well here ;o Last betas have been very stable too
Cant wait for multiplayer ;]
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Post » Fri Feb 14, 2014 4:11 pm

I'm taking bets on when the first flappy bird multiplayer will be out.
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Post » Fri Feb 14, 2014 4:23 pm

@Newt Seems to be a demand for MultiFlappy, have you seen the two guys playing Minecraft Flappy Chicken?

http://www.youtube.com/watch?v=tz8aHjZfmqA

http://www.youtube.com/watch?v=BhfSF7IKjws&list=UUKlhpmbHGxBE6uw9B_uLeqQParadox2014-02-14 16:32:37
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Post » Fri Feb 14, 2014 4:30 pm

I realise I'm in the minority here, but personally think the race for multiplayer by the forum masses is ill thought out, if its at the cost of general C2 stability, overall performance and future features...

Once adopted I can see a great deal of time being dedicated to the updates and bug fixes on the multiplayer side, leaving other more important features left basking on the to-do list...

Show me a game more than one person wants to play first...
As long as I can move left, right and fire, I'm Happy...
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