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Re: Post screenshots of what you're working on!!

PostPosted: Fri Aug 26, 2016 9:42 am
by Kraudi
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Re: Post screenshots of what you're working on!!

PostPosted: Fri Aug 26, 2016 11:41 pm
by LaDestitute
gillenew wrote:Image

Hey, I'm curious how you did the naming screen if you don't mind sharing. That's actually the next thing I'm working on with the Zelda Gamekit, after I finish a title screen animation...I have a reference capx already for use in making a naming screen but I'm curious if your method may be any different.

Re: Post screenshots of what you're working on!!

PostPosted: Sat Aug 27, 2016 1:34 pm
by LaDestitute
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Re: Post screenshots of what you're working on!!

PostPosted: Sat Aug 27, 2016 10:28 pm
by Tinimations
Image Now all my hard animation work can be completely ignored with the push of a button! :D

Re: Post screenshots of what you're working on!!

PostPosted: Mon Aug 29, 2016 7:40 pm
by Brookesy
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Re: Post screenshots of what you're working on!!

PostPosted: Tue Aug 30, 2016 4:14 am
by mrlight234
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Bobbler was made in the last 12hrs of the jam after I had scrapped an early concept and code as well as wasted some time in using stuff I wasn’t accustomed to during the jam.
some of the assets from the earlier concept.

somehow the game ended up being finished at the end while so soo close to the deadline!

Re: Post screenshots of what you're working on!!

PostPosted: Tue Aug 30, 2016 8:28 am
by Virocop
Donuts ‘N’ Justice
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Donuts ‘N’ Justice is a fast-paced 2d horizontal shoot-’em-up wherein you take the role of one of two
Super Cops in the 1980s to defend their city against gangs, violence and corruption.

Re: Post screenshots of what you're working on!!

PostPosted: Tue Aug 30, 2016 1:09 pm
by klabundee
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Re: Post screenshots of what you're working on!!

PostPosted: Wed Aug 31, 2016 5:51 pm
by marquet

Re: Post screenshots of what you're working on!!

PostPosted: Thu Sep 01, 2016 11:35 pm
by gillenew
LaDestitute wrote:
gillenew wrote:Image

Hey, I'm curious how you did the naming screen if you don't mind sharing. That's actually the next thing I'm working on with the Zelda Gamekit, after I finish a title screen animation...I have a reference capx already for use in making a naming screen but I'm curious if your method may be any different.


I can say it is not hard, but my code is customized and well entrenched to the game (in addition to large and yet not too dry).
When I have a more polished version I will share :)


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