Post screenshots of what you're working on!!

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Post » Sun Sep 24, 2017 5:45 am

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Still working on it. Already finished the custom movement system with smooth turns using array, also finished the placement system, who consumed a lot of time to figure out in the custom movement system with things like leave the player walk over the bomb while placing but not when he leave it.

I don't know exactly, but bomberman have much potential with some improvements in its mechanics and graphics =D
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Post » Mon Sep 25, 2017 7:25 pm

Super Ubie Island 2
Starting to build out the water level. Making sure I create smoother animations for the sequel

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Post » Mon Sep 25, 2017 7:39 pm

@NotionGames I love the graphics, do you have a designer? If now what animating and drawing software do you use?
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Post » Mon Sep 25, 2017 7:52 pm

LaurenceBedford wrote:@NotionGames I love the graphics, do you have a designer? If now what animating and drawing software do you use?



Thank you, I'm glad you like it! I am doing the game solo besides the music. I draw, ink, color, and animate in photoshop :)
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Post » Tue Sep 26, 2017 6:01 am

@NotionGames Hi that's amazing! How did you learn because when I grow up I would love to be an indie gamer but the only problem is graphics for me. :D
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Post » Tue Sep 26, 2017 8:58 pm

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This year I've clocked up a personal best in terms of road miles cycled, conquered the E'tape as well as watched the Tour de France and Vuelta. It got me inspired to have a try at a Road cycling game for mobile. Currently just putting together a mock up and testing the engine idea. Some of the mechanics are borrowed from other cycle games.

I plan to make a one stage layout where the rider has endurance (Blue) and Sprint (Red) energy. You will be able to replenish once per stage with a gel, draft other riders to reduce spent energy and call team mates for tactics (Breakaway, attack etc..)

If a Mock version works then I'll look to build a small Tour as a starter and then my idea is to progress into a full career mode, starting as armature building up rider skills / stats (RPG style) to progress into National and then the Grand Tours.

Very early days so far but its making progress :D It's something a little different to my other apps!
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Post » Wed Sep 27, 2017 8:35 pm

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Post » Thu Sep 28, 2017 5:20 pm

Just being silly right now:
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Post » Thu Sep 28, 2017 10:10 pm

Just a simple offline map viewer. Still wip.
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Post » Mon Oct 02, 2017 2:44 am

1/10/2017
Mini map system and inventory system WIP


Mini map system:
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video here:
https://youtu.be/AEeOhHb6mUY

inventory system:

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video here:
https://youtu.be/5J-4MDYI_SE

thank you to pixel Rebirth for his excellent plugin

check the plugin video here:
https://youtu.be/yW0rQbm1eJU

we still working in the inventory UI and the mini map UI.
Carlo Andrei Mercado

Animator, illustrator, concept artist, special effects for games.

[email protected]

http://f-fman.wix.com/portfolio-ffman22

http://ffman22.deviantart.com/



tutorials:



https://www.scirra.com/tutorials/950/dynamic-mini-map dynamic-mini-map tutorial



https://www.scirra.com/tutorials/9479/p ... ing-damage falling damage platform tutorial



originally published by ffman22
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