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Post » Sat Jan 17, 2009 8:38 am

I'm in a bit of a quandary. I'm remaking a game I started in MMF a while back, but I'm wondering if I should stick with the old pixel style I had, or update the graphics to something more high-res. I made a quickie painting to see how I might go about translating it. It needs some work, but at least it gives an idea of what I'd be going for with the hi-res version...


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Post » Sat Jan 17, 2009 8:40 am

Mmm... I prefer the hi-res one, more detail... but then again, This Cursed Rock still looked awesome :)
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Post » Sat Jan 17, 2009 1:01 pm

hi-res, but one of his powers can be changing in to pixel character xD or even diferent dimensions idea, where in one everthing is hi-res and in another one pixelated.
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Post » Sat Jan 17, 2009 2:37 pm

I vote for pixel graphics! But I guess it's no surprise. :P
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Post » Sat Jan 17, 2009 3:04 pm

thats the envirement test from our j-rpg demo project, so it`s quite chaotic right now.


( 800x600)
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Post » Sat Jan 17, 2009 3:37 pm

Cool stuff all round guys.

Here's some screenshots of a diving game I'm in the process of making. It's a bit bare at the moment, but the swimming engine is complete, and I've got a finished shark swimming around too.




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Post » Sat Jan 17, 2009 4:27 pm

wow that looks awesome trevor, does it use sprite distrotion, to make stuff look like davids fish?

heres a few screens from a Shmup me and my bro are making

you can build any ship you want, and its stats are affected by how its built, what parts you use ect, when you get attacked, you can lose pieces, which will modify the control of your ship and make it slower/faster, lose weapons ect

when your core blows up (green square), you die.
theres a ton of parts, (but theyre not all made yet hehe)

(the pictures look pixely, but it looks much nicer while everything is moving)



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Post » Sat Jan 17, 2009 4:39 pm

This looks like a very cool concept Quazi!
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Post » Sat Jan 17, 2009 6:04 pm

Wow, so many cool screen shots and projects o.o Already posted my Wop in my topic, but emm



Working on the duel mode of my game.
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Post » Sat Jan 17, 2009 6:08 pm

Everyone's projects look really good.

@Quazi: I love these kind of games. I'm looking forward to it.

@Deadeye: I really like the hi res version. I also love the idea of working both into the game. But if you can't make it fit the plot maybe you could just give all the sprites two sets of animations and let the user select which set he wants to use at runtime. I know that would be kind of a pain, but if you've already got the pixel art complete then maybe it wouldn't be so bad.

@Trevor: These look really good. And it's a very nice concept, something you don't see everyday.

@j-rpg team: Always good to get a snapshot of how the project is coming along.
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