Post screenshots of what you're working on!!

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Post » Sun Jun 24, 2012 9:25 pm

[QUOTE=spacewarguy] Hand drawn C-7?!

Some more REMIX shots:

[/QUOTE]

Haha yeah. I'm not really good at 3D.

What's going to be going in at top HUD box? Looking good.

Here's a full-resolution shot of the title screen (the end of that intro cutscene)

(drag to address bar to resize)C-72012-06-24 21:59:47
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Post » Wed Jul 11, 2012 10:14 pm

My project. It's an rpg with random encounters. Just started.



IndieDBMastaZavr2012-07-11 22:14:47
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Post » Tue Jul 31, 2012 2:10 am

Interesting @MastaZavr but maybe the walls could go with a different treatment? Like maybe since the back wall sometimes has shelves showing some depth, why not make a facing wall tile to all of the walls have a little depth?



Here's a shot of the level selection screen. The selected level is blurred in the background, and it seamlessly fades into the level (and hides the loading :-P). This also shows that the level titles get more 'corrupted' as the game goes on. Fun fact: the level titles will all line up to make a poem, but each relates to the theme of each level, too.
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Post » Fri Aug 03, 2012 8:45 pm



My project...
NEXUS - the planet of machines
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Post » Fri Aug 03, 2012 9:42 pm

[QUOTE=REDGEAR]

My project...
NEXUS - the planet of machines[/QUOTE]

I most see video of this game!
It looks great.
I see a rising.
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Post » Fri Aug 03, 2012 9:56 pm

Okay, some later !

here topic http://www.scirra.com/forum/nexus-the-planet-of-machines_topic55140_post344241.html#344241REDGEAR2012-08-03 21:59:08
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Post » Sat Aug 04, 2012 8:56 pm

Ivan Fackoff - a rougelike platformer. I started development some days ago.


Wolod2012-08-04 22:54:59
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Post » Sat Aug 04, 2012 9:09 pm

nice, lacks the graphical elements...
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Post » Sat Aug 04, 2012 9:44 pm

@Wolod, I like the background a lot for some reason.
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Post » Wed Aug 22, 2012 4:33 am

Here's a new bit of Blight lovin'

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