Post screenshots of what you're working on!!

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Post » Tue Mar 05, 2013 3:01 pm



Kraudi2013-03-05 15:03:19
Working on "EVERBLAST"
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Post » Tue Mar 05, 2013 3:38 pm

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Post » Tue Mar 05, 2013 10:00 pm



Concept art i threw together quickly, i can't draw much yet but i gotta start somewhere. Will update with the actual mockup as soon as i sketch some more.
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Post » Wed Mar 06, 2013 9:15 am

@firebelly
Cool looking game. Does it have page on IndieDB? I would like to track it.
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Post » Wed Mar 06, 2013 3:13 pm



Just some tests. I'm creating the basics for a platformer, named "Clouds", in which you control a ball going up, until you get to a red square you must remove from the area, pushing it out from the platform it currently is residing.
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Post » Wed Mar 06, 2013 4:12 pm

[QUOTE=Wolod] @firebelly
Cool looking game. Does it have page on IndieDB? I would like to track it.[/QUOTE]

We do have one! http://www.indiedb.com/games/temporus
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Post » Thu Mar 07, 2013 9:26 pm



Hey everyone!

Here's some stills of our new Pseudo 3D Raycasting game I've programmed! I made a faster algorithm than standard grid checking/pixel progressing so I've got much more overhead and can be effectively played in C2.

It contains:

-My own audio zones with panning and diffusion and stereo delay (closed-eye locating!), zones can overlap and trigger one-shot sfx or loops (I'm using the sound of white noise in front of tv displays)
Note: This was built a week before the new audio updates, I haven't had a chance to look at the new audio fx that were just released

-Dynamic lighting, when you launch a missile it'll light up the surrounding walls, lamps illuminate areas
-Destructable terrain, teleport gun
-Enemy pathfinding (the c2 plugin)
-Extremely fast sprite/block layer checking
-Jumping and crouching
-Parallax and rotating background
-Rotating sprites (36 frames, trees/rocks) and billboard sprites for symmetrical sprites (lamps/poles)
-Made Oculus Rift ready (dual projection within screen, just need a pre-distortion shader then it's g2g, I had to put this in because my dev kit comes at the end of this month)
-Translucent glass
-Mirrors (this has been cpu intensive, still trying to make this quicker)

I will post a video on our Fireskies Studios YouTube account, and website very soon! If you are interested in the game, we will be posting a survey soon with various themes to start the direction of our new game using this engine!

Paul   
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Post » Fri Mar 08, 2013 2:08 am

Good evening, I'm very thankful to share this opportunity of showcasing some screenshots from my upcoming game, "Baxter"

GG-Works

I figured this is the best way. I have some videos but the blog explains why I didn't upload any.
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Post » Fri Mar 08, 2013 12:28 pm

Now that I've found Construct 2 I'm working on my survival horror game again. It started as a Flash game so I have to start over in a way, but I'm motivated again!
Here's an environment.

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Post » Sat Mar 09, 2013 1:14 am

Here's mine =]

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