Post screenshots of what you're working on!!

Show us your works in progress and request feedback

Post » Fri Apr 05, 2013 11:13 pm

@RandomFellow
I like him
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Post » Fri Apr 05, 2013 11:28 pm

@ Pixel perfick, Dave Hailwood, mineet

Thanks! I'll try to have another demo out soon.
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Post » Sat Apr 06, 2013 7:18 am

Here's another shot from Courier. I finally have characters in!


By the way, you can follow more news about Courier on twitter.
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Post » Sun Apr 07, 2013 7:31 pm

[QUOTE=Ahr Ech] I've been working on powerups for my Hobo project this week. This is an example of one of the many uses for Beardomancy.
[/QUOTE]
It's a cool concept you have here! Does it have page on IndieDB? I would like to track it.
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Post » Sun Apr 07, 2013 7:36 pm

Here are some screenshots with bosses from Ivan Fu?koff. Game is almost done. Beta is coming soon.
http://www.indiedb.com/games/ivan-fukcoff



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Post » Mon Apr 08, 2013 2:31 pm

Ski Mayhem Mobile

Here are some screens of Ski Mayhem (old version available at Arcade) getting reworked for release on Android (IOS shortly after)

Stay updated by liking our Facebook Page, thanks :)



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Post » Mon Apr 08, 2013 2:58 pm

[QUOTE=Ahr Ech] I've been working on powerups for my Hobo project this week. This is an example of one of the many uses for Beardomancy.
[/QUOTE]
That's... just... surreal
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Post » Tue Apr 09, 2013 1:33 am

[QUOTE=Wolod] Here are some screenshots with bosses from Ivan Fu?koff. Game is almost done. Beta is coming soon.
[/QUOTE]

Now I wanna get my hands all over this one.
Don't worry, I washed 'em first.
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Post » Wed Apr 10, 2013 2:00 pm

@C-7 Looks great, can't wait to see this in action!
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Post » Fri Apr 12, 2013 5:20 pm

Hey folks,

and this is an example how to NOT start a game!!! ;)
Im working on my first Construct 2 game after dealing
with projects on Unity, UDK and Multimedia Fusion (long time).
This is the first "test" to learn the nuts and bolts of C2
before I start dev on a project I did long ago for MMF 2.
I just wanted to create a simple titlescreen so I can start
with the basic gameplay prototyping. But I am an artist and
a lot of us just get carried away...
Damn! Now I have a nice mainmenu and not a single line of
gameplay code... :) :) :)

STONED MAINMENU

Well lets hope I can give you guys some progress soon.

Greetings
Soulsliver
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