Post screenshots of what you're working on!!

Show us your works in progress and request feedback

Post » Fri Apr 19, 2013 3:56 pm

[QUOTE=MagicTofu] The Ghosthouse with Boo is missing ;)[/QUOTE]

SMW have a great influence in my work, it is not a shame at all to admit that. ;)

[QUOTE=rogueNoodle] [QUOTE=pcfernandesjr] (I really suck at drawing these kind of things =/):


[/QUOTE]

@pcfernandesjr - That doesn't suck at all :) The only thing that I would maybe change is the lighting on the cave - it seems a little inconsistent with the light source. I hope you don't mind - I've done a really quick paint over to show you what I mean...
[/QUOTE]

No problem at all fellow, that was a great suggestion. I have a lot of difficulty with lightning, heheh

other thing that bothers me is that I couldn't develop a nice and simple texture for water, just like a managed to do with the grass.

Thanks a lot! ;)pcfernandesjr2013-04-19 15:57:44
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Post » Fri Apr 19, 2013 4:27 pm

@pcfernandesjr - Maybe try leaving the water a flat colour and just randomly spawning a wave animation? Would be pretty simple to do and would add some dynamics to the scene as well - here's a rough animated gif in case that didn't make sense...



Hope it's okay to post feedback and suggestions in here :P
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Post » Fri Apr 19, 2013 5:54 pm

[QUOTE=rogueNoodle] @pcfernandesjr - Maybe try leaving the water a flat colour and just randomly spawning a wave animation? Would be pretty simple to do and would add some dynamics to the scene as well - here's a rough animated gif in case that didn't make sense...
Hope it's okay to post feedback and suggestions in here :P [/QUOTE]

More than OK fellow! =)

I was working on something like that. But I like most the idea of the waves appearing and disappearing, like you did, mine was more like an static set of small waves spreaded around the sea going from left to right.

I'll work on the cave and the waves idea later at home. Thanks for the help bro! =)
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Post » Fri Apr 19, 2013 7:30 pm

[QUOTE=robotecollective] [QUOTE=Robin Sommer] @robotecollective Love the style and the idea of having one level. Interesting :)[/QUOTE]

Thanks and funny you should mention, as you seem to have really nice art style going on yourself.



Anyways, I've always loved metroidvanias, they make level design a challenge. Also, I tried to add some replay value with the arcades new high score feature.

I'm planning to upload the game there in a few weeks, gotta polish some rough edges first.[/QUOTE]

Thank you very much good sir. I love metroidvanias too, can't wait! :)
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Post » Sat Apr 20, 2013 1:23 am

Nice thought, @rogueNoodle. Adds some life to the scene.
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Post » Tue Apr 23, 2013 5:37 am

Finally putting together the assets and color palette together. Lot of different stuff going on here, will talk about it hopefully in a devlog soon.

Mystic Lake - Catching Fish

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Post » Tue Apr 23, 2013 9:50 am

[QUOTE=Rockwell]
Mystic Lake - Catching Fish[/QUOTE]

Wow, this looks awesome. It seems you support the 360-controller?
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Post » Tue Apr 23, 2013 11:51 am

@Rockwell
amazing work, so much detail. Like how the trees frame the scene, and the depth.. so much to see..
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Post » Tue Apr 23, 2013 12:07 pm


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Post » Tue Apr 23, 2013 12:26 pm





http://equilibriumini.clay.io/TELLES08082013-04-23 12:26:52
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