Post screenshots of what you're working on!!

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Post » Sat Apr 27, 2013 6:08 am

@randomexile
Thanks! That's exactly what I thinking when I looked at the old ones. He has this laid back "I don't care" look that I liked. The downside was that it was hard to make his animations really.... well, animated like that.


@mineet
Flattery will get you everywhere, madame! I was actually thinking the first new sprite would be the base model, and each item could be equipped individually. So you could wear the brown coat with the black hat and the boots. Making new ones shouldn't be too difficult either, so (hopefully) there will be tons of combinations.

Maybe even give Goo some fancy hats.
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Post » Sat Apr 27, 2013 6:16 am

My game is ready
Banned User
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Post » Sat Apr 27, 2013 7:33 am

@RandomFellow, I like the idea of custom characters and I think the first one (left) of the new ones is a great start character. It has personality but it's also a good 'blanco canvas'. Open for change.
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Post » Sat Apr 27, 2013 12:05 pm

@damainman

@mineet

@RandomFellow

thanks for your answers. :)
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Post » Sun Apr 28, 2013 2:51 am

@Ashesh, if you flip over, you can keep driving on the roof =PRandomExile2013-04-29 20:20:57
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Post » Mon Apr 29, 2013 4:46 am

During the weekend, I was dare enough to commit a desperate attempt of participating Ludum Dare #26:
The result is here:
http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=23044
And here is the screenshot:
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Post » Mon Apr 29, 2013 11:57 am

Any body tried flying games....
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Post » Mon Apr 29, 2013 4:13 pm

[QUOTE=Ahr Ech] I've been working on powerups for my Hobo project this week. This is an example of one of the many uses for Beardomancy.
[/QUOTE]

this is magnificent
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Post » Mon Apr 29, 2013 8:20 pm

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Post » Mon Apr 29, 2013 10:30 pm

Holy s#$%! Love the Metal Dragon... and the pixel stuff is eye catching too!   Maybe you could help me with some art I'm working on!
Follow my CZero development on twitter https://twitter.com/CaptainZeroGame
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