Post screenshots of what you're working on!!

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Post » Sun May 05, 2013 8:02 pm

Thanks all.

@Robin Sommer: Well you never know. It's pretty much a solid fact you can't trust anyone with a moustache. Also your game is looking pretty awesome too.

@RandomFellow: Ha! That's hilarious man, I like your stuff.
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Post » Sun May 05, 2013 10:36 pm

Level test update


I'm thinking of releasing combat demo soon.

Edit:There is now demo available.Katala2013-05-07 19:23:16
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Post » Mon May 06, 2013 12:11 am

@Ahr Ech Seriously, mate. I'm on pins and needles for this game! I could stare at that art style all day!

@Katala Please do. Please.
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Post » Mon May 06, 2013 2:37 am

[QUOTE=mineet] thats funny..[/QUOTE]
I'm actually working on an achievement engine for it, too!
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Post » Mon May 06, 2013 2:51 am

I'm working on my next template, for a very simple mosaic template to be used on a game where you'll need role play to survive for 14 days, and the events will occur every 6 hours.


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Post » Mon May 06, 2013 4:52 am

@Katala
look forward to it
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Post » Mon May 06, 2013 4:08 pm

@Katala Those back- and foregrounds are a great improvement! Can't wait for the demo. :)
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Post » Mon May 06, 2013 5:11 pm

@Robin Sommer
Thanks! there is still quite a lot of repetition on the textures needs at least few kinds of foliage and i'm still learning how to draw :). That backround is quite plain and mainly for testing. But maybe it's not so important for the demo.
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Post » Mon May 06, 2013 7:12 pm

[QUOTE=Ahr Ech] Really liking the look of your game, Rockwell.

Anyway, screenshot time. I've been working on the first boss for Hobogame (that's a placeholder title).

Squidbears are pretty dangerous from what I hear.[/QUOTE]
Max Scoville would be proud!
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Post » Mon May 06, 2013 8:29 pm

Tasting the standing WIP animation:


I still looking for a partnership to make the unique scene of the game. It need to be in pixel art, and the best reference I have is this image (plus a good description, maybe in another opportunity):

TELLES08082013-05-06 20:30:08
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