Post screenshots of what you're working on!!

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Post » Mon May 06, 2013 10:01 pm


A Gob Hound from Super Awesome. Originally, it was just gonna be part of one the first puzzles, but the more I look at it... the more attached I get to the cute lil' bastard.

@TELLES0808
What sort of perspective are you thinking about in-game?
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Post » Mon May 06, 2013 11:06 pm

[QUOTE=Katala] @Robin Sommer
Thanks! there is still quite a lot of repetition on the textures needs at least few kinds of foliage and i'm still learning how to draw :). That backround is quite plain and mainly for testing. But maybe it's not so important for the demo.[/QUOTE]
@Katala
your far too critical .. its really coming together and looks great already.. the animation is really good .. think everyone wants to see the demo.
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Post » Mon May 06, 2013 11:16 pm

@RandomFellow
it is cute; love the animation
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Post » Mon May 06, 2013 11:27 pm

@RandomFellow

Basicly it will be like the game reference "Gods will be watching", mixed with a lot of other games from 80' decade.

This will be simple in terms of gameplay, you'll have choices and pressure to maintain the group up to 14 days while waiting for rescue, but any choice can change everything.

It will have up to 9 characters, and the main character will lead the group, starting with 5 characters, where each one have a specific behavior for the group, and, you'll be able to find more people while searching for medicine, bullets, weapons, food and water.

But, I still saying, everything will roll in texts, while on the scenario, or, on the black transition window, who happen every 6 hours.



























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Post » Tue May 07, 2013 12:14 am

@TELLES0808
the storyline sounds really good..
with reference to your photo's., are you looking for something as detailed in the pixel art style?
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Post » Tue May 07, 2013 12:26 am

@mineet

I'm looking for a partnership with an artist able to draw a safe area, with the

at left, in diagonal, and a barrel burning trash in the middle, also, a graphitized car, rusted, partially burned, very degraded and smashed on the right side, and a high retaining wall with shrubs and lichens growing from it.

The background will be a river with a partially destroyed bridge, with his irons appearing, and much debris, floating zombie corpses (in a separated layer, they will disappearing while the days pass).

On the bottom of the screen I want more reinforced concrete with a role, like this:



Where the parallax will have a huge difference from the static scenario, giving a good parallax effect.
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Post » Tue May 07, 2013 1:43 am

@TELLES0808
sounds intriguing.. got me inspired .. a little too..

sounds like a lot of work depending on how detailed/ realistic you wanted it to be..
you would have to be both thinking along the same art style.. maybe start a new thread?mineet2013-05-07 01:47:25
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Post » Tue May 07, 2013 2:13 am

@mineet

Nice try!

The scenario being nice like this one would be enough:


Maybe later I do a new thread, the project still embrionary, I'm working on eventing it, simulating the scenario with blocks, and designing the templates =D

And finished the first try of the character standing, walking in two type of cycles.

      TELLES08082013-05-07 02:14:24
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Post » Tue May 07, 2013 8:32 pm

@TELLES0808 wow, I really like the title screen!
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Post » Tue May 07, 2013 8:44 pm

@TELLES0808
lol thanks
much prefer your scenario, lot less complicated...
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