Post screenshots of what you're working on!!

Show us your works in progress and request feedback

Post » Sat Jun 08, 2013 4:01 am

I played it for a minute, but I couldn't get a grasp on the controls. It was awkward to me.
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Post » Sat Jun 08, 2013 4:04 am

@ Wigriff
keep the left mouse down to make a path and it follows it , whatever the shape you make; ie curve.. its pretty good
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Post » Sat Jun 08, 2013 4:31 am

I will try it again. I really didn't give it enough time to get used to it, to be fair. :)
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Post » Sat Jun 08, 2013 6:20 am



My first game, play on Arcade here: http://www.scirra.com/arcade/action/5683/ray-jink-unt/
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Post » Sat Jun 08, 2013 7:41 am

@Wigriff Thank you! :)

The controls are a bit limited I admit but they are (hopefully) more intuitive at a mobile/pad and my main focus when building games is the mobile market, using the cocoonjs plugin to speed things up.
http://www.onemuppet.se/games/spaceOneMuppet2013-06-08 07:42:55
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Post » Sat Jun 08, 2013 4:51 pm

Circus Freak's - Acrobata




Circus Freak's - Acrobata
new version with sounds, fire, and cannons.
6 levels to demonstrate the perverted agility of this tattooed Acrobata.

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Post » Sun Jun 09, 2013 8:47 am

[QUOTE=Wolod] Fresh screenshots from beta version of Ivan Fu?koff.

[/QUOTE] I want to play =D
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Post » Sun Jun 09, 2013 8:48 am

[QUOTE=TELLES0808] "When I was on a Zombie Apocalypse!"

Old Alpha: http://goo.gl/5FTQi

Progression on the artworks:
[/QUOTE]
Simply amazing dude! Congratz
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Post » Sun Jun 09, 2013 10:07 am

[QUOTE=Guif0DA] [QUOTE=Wolod] Fresh screenshots from beta version of Ivan Fu?koff.

[/QUOTE] I want to play =D[/QUOTE]

You'll be able to really soon ^^
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Post » Mon Jun 10, 2013 7:51 am


I've been painting assets all week. I think I need to make the asteroids in the background smaller though. At this scale they might as well be moons.
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