Post screenshots of what you're working on!!

Show us your works in progress and request feedback

Post » Fri Jun 21, 2013 5:44 am

@THX1138666

That's some really nice-looking pixel art! Very nice looking game.
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Post » Fri Jun 21, 2013 3:50 pm

[QUOTE=C-7] @THX1138666

That's some really nice-looking pixel art! Very nice looking game.[/QUOTE]

Thanks.
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Post » Sat Jun 22, 2013 12:19 am

Working on my new iOS game "Circul".

Just added support for iPhone 4, 4S & 5.
Right now I'm working on some fixes, optimizations and gameplay enhancements.





Regards,
KraudiKraudi2013-06-22 00:23:35
Working on "EVERBLAST"
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Post » Sat Jun 22, 2013 4:15 pm

@Kraudi Looks slick :)
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Post » Sun Jun 23, 2013 4:19 am

@meloo . thanks for making a game! Were I to make a couple suggestions, it would be that the attack delay makes it difficult to time your strikes. Unless this is an important mechanic and will be explained in a certain way, it might be an unnecessary obstacle for players.

Second, there are occasionally columns which initially look like walls which might block the player's path -- maybe the graphics could be changed by subduing or shadowing the background elements so they're clearly not gameplay elements.

I look forward to seeing how this develops, and I hope you can raise the capital for your license(s)!
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Post » Sun Jun 23, 2013 11:56 am

@RandomExile hey and thank you for your feedback! We will try to work on the issues you spoke about. About the weapon delay I think it is okay because this game is supposed to be hard in every aspect. About the columns, yes you are right it looks like impassable wall, we are going to fix it.

Thank you for a good word about raising the capital! We are going to show some more concepts (demos) before we go on indiegogo so people can see that we got many ideas and we are really motivated!

You can follow us on our blog which has just started
Dino Egg Team's Blog
there is also link to twitter, also just created.

Thank you!
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Post » Sun Jun 23, 2013 5:05 pm

Just a litle screen about : Space Tako Invasion (my second construct project)

Finishing the lighting system (day/night feature (actually timing mode desactivaded and i use bouton for test)) and update the background for the game aera.

New hud bouttons for the tower.
New Badly guys comming soon and a video to show you all with move and explosion + lighting on screen :)


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Post » Sun Jun 23, 2013 5:09 pm

@ThunderZ
I really liked the graphic style
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Post » Sun Jun 23, 2013 5:11 pm

@ThunderZ
hi that looks amazing, are they your own graphics..
look forward to seeing the video
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Post » Sun Jun 23, 2013 5:17 pm

yes it's my graphic thx a lot for all your comment.
I've just start to learn inkscape and i don't think i'm really good for now but i try updgrade my style ;).

For the gfx or how i do the lighting you could see on my dev-blog : www.angelsoftware.fr
or follow me on twitter ;) @Aliandrana

for exemple i've start with those type of graphics make them change :p

and


I need to create true ennemies with their how style.
I'll try do to a first video today and a other with the new ennemies and mother ship :DThunderZ2013-06-23 20:15:09
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