Post screenshots of what you're working on!!

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Post » Fri Jul 05, 2013 2:05 am

@enyon

hey your project is looking sexier since i last saw it!!
did you manage to solve those gravity problems?
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Post » Fri Jul 05, 2013 6:29 am

@yankeesbro Do your spiders climb on verticle surfaces, etc...? If so I would love to see some of your logic events for them...
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Post » Fri Jul 05, 2013 6:31 am

@UberLou Just wanted to check and see if you are exporting the animations as .scml files and if so how you are dealing with sizing, etc... in the C2 layout view.
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Post » Fri Jul 05, 2013 7:19 am

@valdarko
Yes gravity works, and other stuff to some degree too , however still learning stuff :) If you want to try demo I handed as final for concept class PM me I will send you the link privately. Would be nice to hear some more critique. Still low on reputation...
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Post » Fri Jul 05, 2013 8:17 am

Here are some screenshots from my game The Gong:



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Post » Fri Jul 05, 2013 8:50 am

In-game screenshot.
Still working on getting the graphics feeling like I want to, but getting there!



I'm trying to get a modern version of the merry-melodies-dancing-trees-and-flowers kinda feel. LittleStain2013-07-05 08:55:41
I told my dentist I had trouble with my teeth and asked her to fix it without looking in my mouth..
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Post » Fri Jul 05, 2013 1:01 pm

Thank you for the feedback.

More moods recently baked!


"When I was on a Zombie Apocalypse"TELLES08082013-07-05 13:03:31
ImageImageImageImageImageImage
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Post » Fri Jul 05, 2013 5:31 pm

@BluePhaze Yup, im using .scml files. I haven't needed to see the asset in the layout view. I know the size of the character from photoshop. What problems are you having, maybe I can help.
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Post » Fri Jul 05, 2013 7:05 pm

@UberLou Some of the issues I have are around collision boxes etc... it is hard to tell the size of the character during map design... also hard to assign the platformer behaviors, etc... when I can't see the size and collision box for the characters. So far I have been exporting everything as png and importing them as frames. But it takes a lot away from the smoothness of the animation and you have to do a lot of playing with the speeds.

When you bring in your .scml do you assign the platform behavior, etc... and if so to which objects? My platformer needs to be as precise as possible because it does count a lot on tricky jumping and other stuff that heavily leverages collisions.
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Post » Fri Jul 05, 2013 7:15 pm

@valdarko

Now even able to reply for private message because of low rep :(
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