Yeah, Dave told me about the smart text shader and I have high hopes for it
Are there any examples of the effect online? I'd love to see what it does exactly.
The reason why the font rendering looking cool is so important to me is because the whole game is based on a narrative that runs along with you - imagine a game like 'Another World' and you constantly get hints on the story and what the player has to do when you reach certain points. And right now, everything looks fine, but the moment text pops up... it's so ugly.
@Quazi: It's there
It's not totally overdone, but if you look at the tree, for example, you should see it.